Hello!

Hello and welcome. My name is Stephen Black and I work with media, words and art. Media: VR, computer-generated environments,video and photography. Words: articles and books, including Bali Wave Ghost,  I Ate Tiong Bahru (a national bestseller in Singapore), Tiong Bahru Mouth, Obama Search Words and a few others. This post gives you some idea of my current projects. Thank you for stopping by. Stephen Black physical laborers
black and white image of man dropping vase

Ai Wewei, Yesim Agaoglu, Stephen Black, Eugene Soh collaboration in gallery.sg

Jeff Koons Balloon Dog in SPOKEN

Nhung: Floating

low tech in hi tech

Works created with ink

two men smiling

If one person can be said to symbolize the Tiong Bahru Market, it might be this guy in the hat...

SB & 3D (Why I’m excited to be in Eugene Soh’s virtual gallery project)

THIS post was written before SPOKEN started. SPOKEN is a project I am doing with Eugene Soh, an experiment in which art, text, virtual reality and social media intersect. Learn about SPOKEN here.

To enter gallery.sg and experience SPOKEN, click here.

Here is the extremely short version: from 2002 until 2008 I was involved with a visionary virtual reality project that combined educational practices with gamemaking and multimedia. However, the spiritual captain of the project was part Disney, part Microsoft and part Sex Pistols. An unexpected death, treachery, incompetence, inexperience, bureaucratic boondoggles and more made my life "interesting"... I have pages of notes about the events and the spirit of the times. We were doing things like Youtube and Second Life before they started. The project was so close... and yet so far away. (Actually, now that mobile technology has settled down, I hope that the lessons and products of that experience can be revitalized. But that's yet another story.)

In 2006, as a way of showcasing our technology,  I entered a gamemaking hackathon. A theme was given on a Thursday morning and the next day at five the results were judged.The theme was something about healthy eating, I think. Working with my programmer in Hong Kong, we made a game in which the viewer learned about the calorie count of certain foods. The player competed with an AI character.  It was fun to do. However, what I remember most was a team that made an incredible flash game. I don't remember if they won or not, but I do remember two guys on that team very well. George Parel and Eugene Soh were full of energy, knowledge and bursting with creative ideas. They still are.

I've been lucky to work with George and Eugene on a few projects since then. In 2008 I finally had to put the educational gamemaking project on hold while I waited for a programmer and the mobile device situation to stabilize.I put more time into writing and art projects. George and Eugene (that dude from Singapore) however, have kept on doing remarkably creative things with IT, art, design and more.

Virtual reality may seem to be an artificial place, but the gallery Eugene has created fills me with memories and hope. I am honored and very thankful for I Ate Tiong Bahru to be on display in gallery.sg

IATB in virtual gallery Cheers, Eugene! Cheers, George!

Ebooks: Born to Click (1 of 3)

Preface

This informal essay is my way of marking the end of a certain era in ebook history. It's part snapshot, part reference materials, part journal.At the end of this post are notes about me, my experiences and my books. Thanks to Doug Rolph for his insights on economics, Eric Hellman for his input and my dad for having taken care of our family by selling books.

το πνεύμα του Ιανού

After I finish writing eight books, I will begin marketing. Until then, I'll probably study the ebook world less and hopefully do more writing, arting and engaging with Life. When it does comes time for me to contribute to the marketing conversation, I hope I have something to say. For now, I present the following notes, quotes and thoughts as a means of punctuating a phase in the development of ebooks as I have seen and experienced it.

This is an exciting time. The ebook delivery platforms are finally stable, self-publishing has proven to have great value and a number of services have recently appeared that shorten the distances between readers and authors. It seems to me that indie ebooks and ebook marketing are about to enter a new era.

This blog post makes little mention of traditional publishing. This is simply because, as much as I would like to enjoy the benefits of being a Big 5/6 author, that fruit is not now within my reach. I am however, considering joining the Author's Guild.

Although I've done almost no marketing, I have studied the environments in which ebooks are created, presented, bought and sold. Some observations:

1. Except for uploading, nothing about ebooks is easy. Writing is the anti-social social media, full of long, long hours of pressure-filled solitude. Assembling an error-free book is never simple. The social part, finding an audience, is an immense challenge. I respect all of the authors mentioned in this post for they have successfully met these challenges and more.

Talent is cheaper than table salt. What separates the talented individual from the successful one is a lot of hard work. Stephen King

Based on my experiences, the work breakdown of an 88,000 word novel looks something like this: 1000 words a day (88 days) or, more likely, 500 words a day (176 days). Call it 200 days to prepare something for a proofreader. Two months for corrections, art, and ebook conversion. So, a book takes about 300 working days to finalize. About... And then there are the thousands of actions needed to connect with readers... The title of Guy Kawasaki's excellent book says it all: APE, meaning Author, Publisher, Entrepreneur

This document, by Mark Coker, the founder of Smashwords, is a data-based analysis of the ebook market. Highly recommended, it covers topics important for newbies and veterans. It touches upon issues like word count, pricing, marketing and more. For instance, his research shows that the average bestseller on Smashwords is 100,000 words, and the average romance is 112,195 words. (There are more links to resources at the end of this post.)

Very few traditionally published authors became bestsellers; the same is true for ebook publishing. My goal is not to become a bestseller, but to connect with the largest possible community of people who enjoy the art of reading.

2. A great writer or a great marketer...

....or, the frustration of being caught between not doing enough writing and not doing enough marketing. A writer writes, a salesman sells.

Self-publishing does not equal self-marketing. Spending money wisely on promotion money means income and time to write. (See the links below)

Twitter, Goodreads, FB, LinkedIn and blogging? All have their advantages and disadvantages...

3. There are no independent, hugely successful ebook-only self-publishers. Note: Two days after this post went up, I became aware of this great piece by Dana Beth Weinberg on Digital Book World. Thank you Jacqueline Church!

Amazon is huge, Apple is huge, Kobo and Smashwords are very big. Unless you are selling from your own website or the back of your car, you're not truly independent.

OK, A bit of an attention grabber there...but the author's need for a partnership with Amazon and ebook distributors is a dependence that cannot be overlooked. These "automatic partners" will always protect their interests first. They call the shots. Amazon is a business, not an author.

Amanda Hocking is a hugely successful author. At one point, the average daily sales figure of her self-published ebooks was 9000. Again: average DAILY book sales: nine thousand! Her success was based on hard work, technological first mover advantage and an indirect tie-in with Hollywood.

Consider: -the successful and pioneering integration of ebook readers into tablets and mobile as well as the launch of the Kindle (2007) and the iPad(2010)

-the large demographic of young women who bought readers and tablets - the fact that, having written many books, Hocking could quickly provide a new and large market with a variety of new titles - writing books about the paranormal when Hollywood is pushing the same cannot hurt. Twilight, the hugely successful series of movies about teen vampires began in 2008. Hocking's first book, My Blood Approves, began selling in 2010.

E.L. James' book phenomenon began in the fan fiction chat rooms for Twilight. The characters in Fifty Shades of Grey were originally the characters from Twilight. Could Master of the Universe, as her series was originally called, have achieved its success without an existing network of thousands of Twilight fans?

These two women made their mark upon society in two different ways. As shared, collective book-based experiences: WOW! However, the writing is..."not terrible" or worse

I remember SF/F authors complaining (back in 2011) that their readers hadn’t switched to e-books yet, casting jealous eyes at the outsized romance audience. But as readers did move across, we saw people like David Dalglish and BV Larson breaking out, and the rest of “genre” fiction soon followed. http://davidgaughran.wordpress.com/2013/10/22/amazon-makes-life-easier-for-authors-of-historical-literary-fiction/

There are "indie success stories" about authors who "rode into town" on the backs of traditional publishing. Funded by Big 6 money these "indies" were advertised and publicized, sent on book tours and given things like business cards. Possibly, audiobooks were made. Hundreds, if not thousands, of their books were given away, many to reviewers. As the 'first mover'possibilities of the ebook market became clear and realistic, these authors, knighted by the Big 6 and armed with credibility and connections, rode onto a battlefield with little opposition... Undoubtedly hard work was involved, but to label them as indies brings to mind the quip about George Bush: "...was born on third base and thinks he hit a triple."

There certainly are "ebook only" indies connecting with many readers and enjoying sales. I just don't know of any. (FOUND SOMEONE: LINDSAY BUROKER Please tell me about others! them! Somewhat related to this, are there any "ebook only" awards?

Here, authors talk about their sales experiences.

4. The ebook world evolves to reward the reader; the prepared author benefits from this. Fan fiction. Goodreads. Ebook readers on mobile phones. The mashup between big data and metadata. Entrepreneurs with vision who see ways to connect authors and readers in a new ways.

It is an exciting time.

Ebooks: Born to Click, Part 2 of 3 visit www.blacksteps.tv for parts 2 and 3 of this post, as well as information on art, books and ebooks

 

Ipoh Identity Digital Sketches: Miscellanious

The first part of this three part series is here. tin dredge branding for destination cities

Ipoh Identity Digital Sketches: Food

More notes and ideas on the identity of Ipoh, Malaysia. Again, the tools used were an iPhone and Microsoft Paint. Am looking forward to getting feedback and developing these further. The first of this three part series is here.

Ipoh Identity Digital Sketches

tin dredge

Selamat sejahtera,

Di sini saya ingin mengucapkan terima kasih kepada semua orang atas layanan yang diberikan kepada saya pada pagi Jumaat yang lalu. Saya amat bersyukur kerana diberi peluang untuk menyaksikan permulaan kepada identiti baru Ipoh yang lebih berkuasa. Semoga yang terbaik kepada semua yang terlibat dengan perjalanan ini. Berikut merupakan lakaran saya setelah sekian lama bekerja dalam bidang seperti : AR, seni, siaran televisyen, creative direction, tarian, pembuatan permainan, perfileman,promosi, VR dan menulis.“I Ate Tiong Bahru”, sebuah buku ditulis oleh saya merupakan buku terlaris di Singapura. Berikut merupakan ulasan dari Goodreads. Di Amazon. Audiobook.Kepada sesiapa yang berminat, saya boleh menghantar buku saya kepada anda dalam versi "ebook".

Artist in residence: Independent Archive ((Singapore,2016) Grey Projects (Singapore, 2015)

Beach Road” merupakan sebuah filem 360° yang ditulis, diterbit, dimasukkan sumber muzik dan dibintangi oleh saya. Ia dapat dimuat turun secara percuma di Google Play dan App Store.

SPOKEN pula ialah sebuah VR hasil kerjasama dengan Eugene Soh, dan dibintangi oleh sekumpulan artis dan penulis yang bernama dan tidak bernama.

Bubiko Foodtour” merupakan sebahagian dari projek 2 tahun yang melibatkan karakter 3D yang akan digunakan dalam AR dan media lain. Karakter 3D yang lain ialah “Secret Donut World” dan “The Doughbots”. Saya juga terlibat dalam penghasilan “The Dundercats”.

Saya mempunyai “BFA in Photographic Illustration” dan telah membuat pameran di seluruh dunia((Rochester Institute of Technology)). Sebagai jurukamera pertama kepada “Tippling Club”, hasil kerja saya pernah disiarkan dalam majalah Times dan dalam sebuah buku yang berjudul “Coco”, yang diterbitkan oleh Phaedon.

“...a spontaneous, studied and ever eloquent eye.”

-Xu Xi, calon “2007 Man Asian Literary Prize”, member ulasan beliau pada “Bus Stopping”, sebuah buku fotografi saya tentang Singapura. Selain itu, buku tersebut juga menerima ulasan daripada Stelarc, seorang artis ternama yang menghasilkan karya daripada mesin; Cyril Wong, seorang penyair yang terkemuka di Singapura dan Shuhei Takahashi, seorang pengkritik fotografi dari Jepun yang berpengaruhi.

Kebelakangan ini saya telah membuat kajian dengan penyiaran Facebook Live. Siaran langsung 72 jam yang pertama telah dijalankan di Abby Hotel manakala 60 jam yang seterusnya di Symphony Suites Hotel.

Akhirnya saya hampir menyiapkan pameran foto AR pertama di dunia yang berjudul “About Ipoh!”. Sepanjang perjalanan ini saya telah menikmati keindahan Ipoh secara dekat dan sangat teruja untuk menyampaikan keistimewaan Ipoh ke dunia!

Di sini saya berharap anda akan menikmati kajian ini. Sila ambil perhatian bahawa hasil kerja saya telah dibuat menggunakan iPhone dan mempunyai reka bentuk yang mudah kerana saya cuma boleh menggunakan Microsoft Paint!

PS I should also thank Liew Sunchin/Abby Hotel and Ray Ng/Hotel Lotte.

Hello,

I would like to thank everyone for the hospitality shown to me on Friday morning.I truly enjoyed watching a powerful, new Ipoh identity being formed. I wish everyone all the best with this exciting project.I should also thank Liew Sunchin/Abby Hotel and Ray Ng/Hotel Lotte.

The following digital doodles reflect years of experience in areas like: AR, art, broadcast television, creative direction, dance, gamemaking, movie making, promotion, theatre, VR and writing. One of my books, i ate tiong bahru, is a national bestseller in Singapore. Reviews on Goodreads are here. On Amazon. Audiobook version.I will be happy to send you a free ebook version of I Ate Tiong Bahru.

Beach Road is a 360 film which I wrote, produced, sourced music for and starred in. It is available as a free download on Google Play and the App store.

SPOKEN is a VR co-production with Eugene Soh, and features an international mix of known and unknown artists and writers.

Bubiko Foodtour is a part of a two year plan involving 3D characters that will be used in AR and elsewhere. Bubikod did the photography for this ebook: Other characters are Secret Donut World and The Doughbots. I am also involved with The Dundercats.

I have a BFA in Photographic Illustration(Rochester Institute of Technology) and have exhibited worldwide. As the first photographer for Tippling Club, my work appeared in Time magazine, as well as this book published by Phaedon: Coco.

“… a spontaneous, studied and ever eloquent eye.”

Xu Xi, 2007 Man Asian Literary Prize nominee, commenting upon Bus Stopping, my book of photographs about Singapore. The book also features comments from also features comments from Stelarc, the legendary robotics artist, Singapore Prize winning poet Cyril Wong and Shuhei Takahashi, an influential Japanese photography critic.

Artist in residence: Independent Archive ((Singapore,2016) Grey Projects (Singapore, 2015)

Lately, I have been experimenting with durational Facebook Live broadcasts. The first was for 72 hours, at the Abby Hotel. The second was for 60 hours, at the Symphony Suites Hotel.

Finally, I have almost completed the world's first AR photo exhibition: about Ipoh!

I have jumped into Ipoh wholeheartedly and am excited about communicating Ipoh's personality to the world!

I hope you enjoy these experiments. Please keep in mind that they were created with an iPhone and very, very simple graphic design: I only used Microsoft Paint!

destination city branding

sketch for Ipoh identity campaign

destination cities branding branding for destination cities branding for destination cities

The second part of this three part series is here.

Uber Return Trip

The squawking stopped when the door opened. The biggest crow stared with its mouth open, then hopped in. It saw a grain of rice on the floor; it ate it. Two males walked closer, then flapped their wings to get inside.

Seven loud crows are now in the car. There are no more grains of rice. The door closes. The car’s voice sounds like a smiling British actress, "Good morning! Where shall we go today?” Beaks become fast yellow scissors, cutting the air into shrill shreds of anger, hunger and fear. The car drives off.

At the border, the scanners, scales and sensors work perfectly: the car is determined to be empty. The car heads towards Kallang.

Fortississimo: Caw! Caw! Caw!

The crows' fury, the driver's perfection: Singapore.

Seeing things

Last night, an old woman's shaking hand pushed my nose towards fish bones and lemongrass. One of the rats ran over the sparkly shoes of a woman from The Golden Palace. She screamed. The man who sells pens came by, so did the man with the folding rattan chair. I stepped on a hot cigarette butt, caught off balance by the hisses of a male intruder. The friendly man with burnt skin sold perfume from a new duffel bag. The monk walked through and studied everyone, offered his bronze bowl to a few. I listened to happiness, drunkenness, boredom, suspicion, lust and a fight. A barefoot boy snapped his fingers, hit me with a bottle cap. Little radios played Cantonese music all night.

Now I’m lying in the sunrise shadows of the red plastic chairs. Coins are being counted on a metal table. The man behind the Apple Daily smokes and drinks coffee.

When I lived in the place with big windows I only worried about rainy days. I had no scars, no friends and two eyes.

Bif “Graybox” Enum: Invisible Game Developer

Powerfrog Troopers Revolution Quest 2: The Croak Goes On (100 million units sold). Who wrote it? Me. Is my name on it? No. Tungsten Fortress Golf Romancer III.  Seventy-five million units. Eight months of my life, a nice chunk of change and another iPhone, but did I get any work because of that? NO. Alekhine Defense of Immortal Soccer Regends: Twenty-three million units. Nonstop rewriting to meet that deadline nearly blinded me. After we launched, was my inbox flooded with job offers? No, no and no.

Hi. My name is  Biff Enum and I’m a game designer. “Graybox “is my middle name and scripting addictive interactive stories is my game.

I've contributed to projects that have sold over 585 million cross platform units and yet you’ve never heard of me? Why? Cause I’m a secret agent man. White labellissimo. Ghosty stylee. Incognito. That’s me.

Let’s pretend you are in Kyoto, visiting an “entertainment company” and you are escorted into a room to “have a cup of tea”. You are left alone in a room that looks like the  Videogame Hall of Fame. You have a sense that if you take a photo, your broken camera and/or body parts will remain in the room. Before you can memorize anything, a uniformed kawaii "office lady" enters and says, "I am sorry. It is mistake of room, you can drink with tea upstairs. If you are mention this room to anyone, it is your time of disembowelment, regardless of your GPS location. Shall we go?”

My CV is something like that. Guys who are ethically challenged would like to “have a word with me” if I tell anyone about the complete list of projects I’ve worked on. I have been called a “game developer’s game developer” which means my ideas are uncredited and stolen. It’s not always a problem, this whitelabel business. When that bulging diaper called Revenge of Epic of Bloopy Babies hit the fan, I remained search engine safe.

Why do I work so hard for no recognition? Money! I am a narrative artist and since I was in primary school I wanted to write, with passion, stories that shake and explore the emotional blindspots of people. I want to fundamentally compel readers to confront our modern world with all of its contradictions so as to engage better with their fractured lives. My literary sensibilities are most apparent in Quest of the Galaxy Beach Volleyball.

My ghostwriter earnings have allowed me to self-publish a speculative fiction novel that combines elements of GTA with Switezianka, an Undine legend about a boar hunter and a water nymph. Visit my blog for updates on this unforgettable postmodern tale of fickle love, European women wearing wet clothes, gunfire and ultrahighspeed Pegassi car chases.

Thank you for stopping by.

Biff

Augmented Reality and Tourism

Augmented Reality and tourism are an ideal combination. Tourists want to learn things simply and quickly; AR is great at displaying data, maps and visual content. I have not yet tried the following apps, but from their descriptions and reviews, they seem to be  great examples of the future of Augmented Reality and tourism. Histars Available only for iPhones, this app enables user to see and learn about famous historical figures, in the locations where they lived. Metro AR Pro Find the nearest train/metro/subway/chikatetsu station almost anywhere in the world. Metro AR Pro automatically detects which city you are in, as well as your location and provides a list of the closest stations. Shake your phone and the app will guide you by putting an overlay over the view in your camera. Tel Aviv has a number of projects in which AR benefits DMOs (destination marketing organizations). https://destinationthink.com/tel-aviv-smart-tourism-initiative-collaboration-technology/ ViewRanger works with a mobile phone and allows users to instantly locate themselves, get directions and identify their surroundings. It can be used offline.
ViewRanger Skyline lets you explore the outdoors with augmented reality, using your phone or tablet's camera to label more than 9 million landscape features. It works offline anywhere in the world and is FREE to use.
Yelp/Monocle Yelp features a "More" tab at the bottom of the screen. Click that , select "Monocle" and an AR viewer will appear. Point it around you and business names, reviews and more will appear. When you hold your phone flat, map view appears. Hatsune Miku in a cafe. Augmented reality and tourismPokemon type events could attract fans to certian places to "meet" anime characters. Hatsune Miku recently made  a five day appearance at a cafe in northern Japan. Her event was connected with a phone launch.

AUDIO AR

Sound can also be effectively used in AR, though not many apps have emerged yet. One great example is VoiceMap. Combining GPS with stories recorded by locals or experts on a specific area, VoiceMap allows visitors to gain intimate and unique information about an area. AR will undoubtedly result in new ways for spoken language and translation to be utilized. The above uses are all for "outside", but even before travellers leave their home,  AR may be influencing their travel plans. Booking and planning AR apps are rolling out. AR can provide  information, education, translation and help with all kind of decision making, before during and after the travel experience.

Bubiko Foodtour

Bubiko Foodtour is a character made for augmented reality and tourism. She will debut in the AR world in 2018. Part Charlie Chaplin, part Anthony Bourdain and part Hello Kitty, she will entertain and inform food lovers all over the world. Bubiko is on Facebook and Instagram.

About Me

My name is Stephen Black and I am experienced with gaming, music, producing, and working on network TV productions (Cartoon Network, CNN, Fox, Fuji TV and France 2) i have a degree from the Rochester Institute of Technology in Photographic Illustration, and  a wide range of experiences as a professional artist. I have written eight books, including a national bestseller in Singapore.
paper doll grey boxing for AR

Bubiko test version

   

Stephen Black: Augmented Reality Producer

Stephen Black has been the producer of numerous digital visual projects. These include the world's first exhibition of photographs in Augmented Reality, a self-produced project about Ipoh, Malaysia. His experiences as a producer range from high-profile commercial work to "no budget" underground art collaborations.

Black has worked for, or with: Annie Liebovitz, Kumiko Akiyoshi, CNN, Fuji TV, Fox, France 2, and WalkerAsia, a joint venture between Singapore, Kadokawa, Mitsubishi and Dentsu. Also, projects with butoh legend Kazuo Ohno and his son, Yoshito. Black wrote the text for a fictitious biography that formed the basis of Michael Lee's Office Orchitect artwork for the 2011 Singapore Biennale. He was a producer for CNN's Worldbeat music show and a co-producer for 3how's Riverwalk Session CD.

Upcoming AR projects for which Black is the producer are: Bubiko Foodtour, the Doughbots, and Secret Donut World.

These characters, plus original software are the basis of his startup, which aims to be the Pixar of AR. Additionally a collaboration with The Dundercats is being planned for Christmas, 2017. Black was the co-producer of Beach Road, a 360 movie that was featured at the 2015 Brisbane Film Festival and nominated for Best Experimental Film at the 2016 Las Vegas VR Festival.

SPOKEN , for which Black was a co producer, with Eugene Soh, is a virtual gallery; and art and writing project with an extremely diverse group of writers and artists.

AR is a new medium; a new stage, a magic platform to make everything new again. Movies, writing, dance, theatre, games, photography... let's go! onwARd!"

Indie Event Producer

In the fall of 2017  Black was the producer of an experiment which combined durational art, corporate branding, social media (especially Facebook Live), visual art and writing. The  event took place on the roof of the Abby Hotel in Ipoh, Malaysia and lasted for 72 hours. This led to a similar event, of  60 hours, which took place at the Symphony Suites Hotel, also in Ipoh.

Another recent project for which Black was the producer was the Sudden VR Festival, held at the Isetan on Singapore's Orchard Road in 2016. The festival was held in order to promote VR in Singapore, and featured contributions from local VR producers.

Black is the producer of Book Merah, which he established as a way of branding his publishing and writing activities.

Producer of Yoast-influenced text

So that this post would be SEO friendly, I followed the suggestions of Yoast. This is why the word "producer" appears so frequently, and the writing is not in my usual style.  For example, Yoast discourages sentences that are  more than twenty words long. Yoast encourages the uses of "transitional words", like 'in order to', 'as a way of',' so that' etc.

Interesting... looking forward to seeing where this ends up in the SEO rankings. Which reminds me: I have to thank Neil Patel for suggesting Yoast. Both Yoast and Neil's advice are free.

Unity 3D: 2D Size in AR…?

I would like to recommend two video tutorials, both about how to create AR projects with entitled Unity3D and Vuforia, posted on Youtube by Art, Culture and Technology Purdue University: However, I am not a Unity developer, and my planned AR project will be my first. With this in mind, the following images have raised questions for me:

I understand that there are two models in the above pictures. What I wonder about is the file sizes of the two models. Is there a way to calculate the relationship between model size and total ARKit/ARCore file? (Assuming the model is simple, and has no animations.)

Fabian Winkler was kind enough to reply and his answers appear below.

To be most precise, I am interested in displaying photos in AR; an exhibition about Ipoh, Malaysia. The desired effect would resemble a slide show floating in air. But how can I describe to the developer how large the sizes should appear in AR? And before, I do this, how can learn about the total AR download file size? Sample images:

From the IPOH 38 iPhone Photographs by Bubiko Foodtour AR exhibition

trail of fog over Ipoh

From Stephen Black's 72 hour Facebook Live broadcast from the Abby Hotel

FROM FABIAN WINKLER: About your question: there is a proportional relationship between 3D model file (or slideshow images) and the image target that triggers it. You set this up in Unity where you can scale the 3D/image content in relationship to the size of your image target, this relationship will remain the same if the image target is detected in a real-world application.

For example, in the stills that you posted from my video: the size of the corn stalk has not changed in Unity, only the image target was much larger in one case (in the actual location on site - the cracks in the cross walk on campus) than in the other (a smaller print out of the same cracks) - thus the corn stalk also got proportionally scaled.

I would like to thank Fabian Winkler, for the videos. I was happy to discover his artworks.

Oh yes, if anyone would like to download a beta work-in-progress of the Ipoh photo exhibition, it's here.

IPOH AR Photo Exhibition Beta for Android

Hello and thank you for your interest. This link takes you to an 11 meg file for ANDROID phones.

URL:http://brsoftech.org/Documents/IPOH38_Bubiko_10_17_2017_0.zip

- The instructions are in the file.

- This version is a "slide show" and the AR effect is not in this version.

- Any ideas on music appreciated. Ambient musicians, do get in touch; we can cross-promote.

-The photos are of Ipoh, Malaysia.

-The photos were taken by Bubiko Foodtour.

-Any documentation, like stills or videos, is greatly appreciated. I will be more than happy to link to anything of yours if you write something and/or send in a photo or video.

If you could post the brand and make of your phone and which Android version you have, that would be greatly appreciated.

THANK YOU,

Stephen Black

testing an AR app

Testing the world's first AR photo exhibition. Photo by Claire Monfray