


I understand that there are two models in the above pictures. Is there a way to calculate the relationship between model size and total ARKit/ARCore file? (Assuming the model is simple, and has no animations.)What I wonder about is the file sizes of the two models.
Fabian Winkler was kind enough to reply and his answers appear below.
To be most precise, I am interested in displaying photos in AR; an exhibition about Ipoh, Malaysia. The desired effect would resemble a slide show floating in air. But how can I describe to the developer how large the sizes should appear in AR? And before, I do this, how can learn about the total AR download file size?
Sample images:
FROM FABIAN WINKLER: About your question: there is a proportional relationship between 3D model file (or slideshow images) and the image target that triggers it. You set this up in Unity where you can scale the 3D/image content in relationship to the size of your image target, this relationship will remain the same if the image target is detected in a real-world application.
For example, in the stills that you posted from my video: the size of the corn stalk has not changed in Unity, only the image target was much larger in one case (in the actual location on site - the cracks in the cross walk on campus) than in the other (a smaller print out of the same cracks) - thus the corn stalk also got proportionally scaled.
I would like to thank Fabian Winkler, for the videos. I was happy to discover his artworks.
Oh yes, if anyone would like to download a beta work-in-progress of the Ipoh photo exhibition, it's here.
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