Powerfrog Troopers Revolution Quest 2: The Croak Goes On (100 million units sold). Who wrote it? Me. Is my name on it? Nope. Tungsten Fortress Golf Romancer III. Seventy-five million units. Eight months of my life, a nice chunk of change and yet another crate of Katsuyama, but did I get any work from that? NO. Alekhine Defense of Immortal Soccer Regends: Twenty-three million units. I nearly went blind from the nonstop rewriting and revisions. After launch, was my inbox flooded with job offers? No, no and no.
Hi. My name is Biff Enum and I’m a game designer. “Graybox" is my middle name and scripting addictive interactive stories is my game.
I've contributed to projects that have sold over 585 million cross platform units and yet you’ve never heard of me. Why? Cause I’m a secret agent man. White labellissimo. Ghosty stylee. Incognito. That’s me.
Let’s pretend you are in Kyoto, visiting an “entertainment company” and you are escorted into a room to “have a cup of tea”. You are left alone in a room that looks like the Videogame Hall of Fame. You have a sense that if you take a photo, your broken camera and/or body parts will remain in the room. Before you can memorize anything, a uniformed kawaii "office lady" enters and says, "I am sorry. It is mistake of room, you can drink with tea upstairs. If you are mention this room to anyone, it is your time of disembowelment, regardless of displaying GPS location. Shall we go?”
My CV is something like that. Guys who are ethically challenged would like to “have a word with me” if I tell anyone about the complete list of projects I’ve worked on. I have been called a “game developer’s game developer” which means my ideas are uncredited and stolen. It’s not always a problem, this whitelabel business. When that bulging diaper called Revenge of Epic of Bloopy Babies hit the fan, I remained search engine safe.
Why do I work so hard for no recognition? Money! I am a narrative artist and since I was in primary school I wanted to write, with passion, stories that shake and explore the emotional blindspots of people. I want to fundamentally compel readers to confront our modern world with all of its contradictions so as to engage better with their fractured lives. In games like Quest of the Galaxy Beach Volleyball, I am able to express myself and to literally put into action all that I learned in the Iowa State Writers Workshop.
My ghostwriter earnings have allowed me to self-publish a speculative fiction novel that combines elements of GTA with Switezianka, an Undine legend about a boar hunter and a water nymph. Visit my blog for updates on this unforgettable postmodern tale of fickle love, European women wearing wet clothes, gunbattles, and ultrahighspeed Pegassi car chases.
Thank you for stopping by.