Bubi and Conquest (part 2 of 3)

Part 1 is here “It’s for kids? Adults?” “Both. It’ll be a novel, but some parts are like movies. Horror movies! Fairytales. Some areas will be for newlyweds. You can ride with God in an elevator. I plant the stories and then they rewrite themselves based on interactions with people and the environment.“ “OK... The characters will get old?" “Some.” “How do you come up with ideas for all of this?” “In my workspace I have little pictures of James Joyce, J.K. Rowlings, Robin Williams and Tarantino. I imagined them making a game together. Didn’t work. Now, I think of them as a band. Williams on vocals, Tarantino on guitar, Joyce on drums and Rowlings on bass. What would their music be like?” “And that makes you creative?” “Not really...” Without warning, the South China Sea falls upon the tin roof. “You have to think of music. First person shooters are guitar solos. A character’s stories and skills are important, of course, but it’s all about harmony. And improvisation. MPGs are symphonies. With Spring Valley I want to make a game that gives the players power. Like, instead of being chased so that you fall into a pit filled with spears, what if you fall into something soft that recharged you? What if other players gave you healing powers instead of bullet holes? Musicians give each other energy. The audience absorbs their interplay and sings along or cries or something, right? Harmonized decision making in microseconds. Play music. Play. So important." ....................30............ The conclusion .

One Response to Bubi and Conquest (part 2 of 3)

  1. Pingback: Bubi and Conquest (1 of 3) | blacksteps

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