Stephen Black: This post is a breakdown of my experiences with AR/VR/Spatial Computing. It starts with 2002, though I received a BFA in Photographic Illustration from the Rochester Institute of Technology well before that.
Before 2002, I lived in Tokyo, Manhattan, Paris and Hong Kong, and worked in network TV, fine arts, photography and music. A fuller biography can be found here. But AR is the topic of this post...
2002-2007. In Singapore I worked as a creative director for a 3D game making company that was also doing something like Youtube,-- but three years before Youtube. Although I was not a developer, I learned a great deal about spatial computing, and taught 3D gamemaking in Singapore, including classes at the Singapore Science Center. It was during this time, that David Severn and I developed the Secret Donut World characters.
2007- 2014 Singapore/Bali: wrote novels, including a bestseller, was involved with 3how and researched VR and AR.
2014 SPOKEN, with Eugene Soh; a curation of a wide range of artists.
2014 The Oculus signaled the emergence of VR, and I began notes for a book about VR cinematography.
2015 In Singapore, a chance meeting with Ender Jiang, the founder of Hiverlab, resulted in the opportunity to make my first 360 film. Ender provided me with technical support and creative freedom and I am extremely grateful for that opportunity. The resulting film, Beach Road, featured a soundtrack by Bani Haykal and Chen Yi Qi, and was selected as a demo VR film in the Hybrid Arcade session of the Brisbane Asia Pacific Film Festival in November 2015, and was nominated as the Best Experimental VR Film in the VR Fest Las Vegas 2016. It was also fetured in a VR film festival at the Singapore national Museum. Beach Road was receiving a healthy number of views and comments before a technical change in Google Play took it off. At the time of this writing, Beach Road is on Veer and has received almost 5000 views.
2016 The year began with discussing a VR startup idea with VCs in Singapore. Though the discussions went well, the lack of a prototype slowed things down. Shortly after, the release of ARCore and ARKit resulted in a halt to VR the possibilities of AR were assessed.
By April, AR had become the focus and the decision was made to become the "Pixar of AR": original characters, stories and software. With Sayuri Okayama, Bubiko Foodtour was originated.
2018 A presentation about AR was given at Sasin School of Business in Bangkok, later followed by two presentations and two workshops at Hong Kong PolyU, all at 80% capacity or higher.
2018 Lotus Mountain, a 360 film was shot and post production began including VR art contributions from Scobot and a soundtrack by Rei Shimizu. The film is at least 80% done and finishing funds are now being searched for. Lotus Mountain was supported by Kando, and 8K Obsidians were used for most of the shooting. Noted Chinese VR filmmaker Leo Wei co-directed and produced.
Bubiko at the Rise festival in HK
Hong Kong Comicon
2018 Cross-promotional and development partnership with Six Cats Studios (HK), focusing on their original IPs, Ollie and Charlie.
2018 Presentations in Shenzhen, including Le Wagon and Tech Crunch Shenzhen.
2018 In a partnership with Hummingbirdsday Studios, Bubiko appears in an AR game demo with Green Bean Boy.
2019 Presentation at ARIA, MIT, resulting in, among others, working relationship with Novaby and UARexperience
2019 Toledo, Ohio. Presentations, including coffee shops, libraries and a collaboration with sculptor Jack Wilson for the Old West End Festival.
2019 SXSW during the 10 day event attended seminars and developed personal connections with AR and VR practitioners.
2019 AR presentation as part of GOBA-the Great Ohio Bicycle Adventure. Premier of the AR and Bicycle Safety ebook.
2019 As part of Novaby’s presentation in the Tech in the Tenderloin Festival, the 3D version Bubiko will be making her public debut. The Black Hawk Jazz Club AR project by Novaby will also be presented-not to be missed!
We are now looking for funding for the Bubiko app... Stay tuned!