Day 2 is here.
Day 2 is here.
I recently did two workshops and two presentations about AR at the Hong Kong Polytechnic University. This post summarizes what I presented, or wanted to present. Just before the presentations started, there were so many new announcements from Google, Apple and the attendees at the AWE, that not all of the following info was presented. And, a few tweaks and additions will be happening in the next few days. I would again like to thank Phil Morgan, Gino Yu, Dr. Ludovic Krundel and Hong Kong Polytechnic for their support.
Also, during the events, my ebooks were either free or discounted.
MUCH MORE INFO ABOUT THE MATERIALS PRESENTED IS HERE.
As I began to prepare for the events, I soon discovered a fantastic problem. Three huge AR events had very recently occurred:
- Apple's Worldwide Developer's Conference ended on June 8.
-The biggest announcements in AR were made at the Augmented World Expo, which was from May 30 to June 1.
Because my presentations were meant to reflect the State of the Art in AR, I had to organize lot of information in a short period of time. Plus, the materials I had gathered previously had become out of date.
The good news is that nearly all of the materials presented were less than a year old, some just a few days old! The bad news is that in the rush, I had to de-prioritize student's work and ended up not showing any. With this post I remedy that, and am thankful to the teachers and students involved with the work below.(Any students, anywhere: I will be happy to post your AR-related work!)
First is the "home team", the Hong Kong Polytechnic University of Design. Dr. Ludovic Krundell helped secure these images, and he was a most helpful resource and source of welcome advice during my time at PolyU. His support, as well as the guidance of Gino Yu, made my time here an unforgettable experience. OK; the work...
Meow Meow AR Cat Game by HK Poly U Students 2
Poster for Sound Visualization, an AR project by Zhuang Mengzhou, Dai Mingyi, Dong Genggeng, Hu Xianzhi
Thailand: the Institute for Promotion of Teaching Science and Technology has incorporated AR into junior high school science textbooks.(Info kindly provided by
Trasvin Jittidecharak/Silkworm Books.) The following were kindly provided by Fabian Winkler, the Associate Professor of Visual and Performing Arts, at the Electronic and Time-Based Art Program of Purdue University. Professor Winkler's own work can be seen here. The following presentations were developed within a short period: less than two weeks. They are about the relationship of the markers (image targets) and the AR content they activate. from Singapore Debbie Ding (http://dbbd.sg / http://openurbanism.blogspot.com Lecturer, Interaction Design Module Leader for Final Year Project 1 and Final Year Project 2
The following were kindly provided by Fabian Winkler, the Associate Professor of Visual and Performing Arts, at the Electronic and Time-Based Art Program of Purdue University. Professor Winkler's own work can be seen here.
The following presentations were developed within a short period: less than two weeks. They are about the relationship of the markers (image targets) and the AR content they activate.
Debbie Ding (http://dbbd.sg / http://openurbanism.blogspot.com
Lecturer, Interaction Design
Module Leader for Final Year Project 1 and Final Year Project 2
The following article really interested me and I used Google Translate to get the English text below. My desire to work with AR/VR is summarized here, in the public part of a submission for a grant for the 2017 Engadget Experience.
I found this on the KDDi website, where it was labeled as a corporate news release.
KDDI and Krypton realize a cafe date experience with the world's first virtual character
~ Limited time offering "Hatsune Miku" cafe experience possible ~
KDDI Corporation (headquartered in Chiyoda Ward, Tokyo, President and CEO: Koji Tanaka, hereinafter referred to as KDDI) and Krypton Future Media, Inc. (Head office: Hokkaido Sapporo City, President: Hiroyuki Itoh, hereinafter referred to as Krypton) Hideo Miku "cafe experience event (hereinafter this event) will be held at" BLUE LEAF CAFÉ "(Sendai city, Miyagi prefecture) with au SENDAI from 8th to 9th and 15th to 17th July To do.
Both companies signed a basic agreement on service development utilizing AR / VR / MR technology on April 26 this year. Based on the same agreement, this event realizes the world's first trial of a cafe experience with virtual characters (Note 1). The two companies will continue to develop services that utilize technologies such as AR / VR / MR (Note 2) so that they can provide a new experience that combines "Hatsune Miku" and other characters and the real world.
In this event, utilizing Google's Tango technology spatial recognition technology to realize AR experience with 3D camera, it is possible to experience as if Hatsune Miku is sitting in front of you and experiencing a cafe together. In addition, this event is a new window opens The advance application system (lottery) (Note 3) has become.
During the period, "Miku ☆ Sanpo ~ CAFÉ edition ~" is launched on Tango compatible smartphone installed in the table in the space of "BLUE LEAF CAFÉ", "Hatsune Miku" appears in front of you, together with a cafe You can enjoy meals and chatting. A limited-time collaboration menu will also be offered and it is possible to taste the world view of "Hatsune Miku" to its fullest. Part of the sales of the limited time collaboration menu will be donated to support Tohoku reconstruction.
Also, the original "Data Charge Card" (limited quantity) with a plastic card with a visual card used on this event on the face of the card and limited goods of 10th anniversary of Hatsune Miku will be delivered from July 8, 2017 to September 3, 2017, We will sell at au direct shop nationwide.
KDDI株式会社 (本社: 東京都千代田区、代表取締役社長: 田中孝司、以下KDDI) と、クリプトン・フューチャー・メディア株式会社 (本社: 北海道札幌市、代表取締役社長: 伊藤博之、以下クリプトン) は、2017年7月8日から9日、15日から17日に、au SENDAI併設の「BLUE LEAF CAFÉ」(宮城県仙台市) で「初音ミク」とカフェ体験ができるイベント (以下、本イベント) を実施します
KDDI株式会社 (本社: 東京都千代田区、代表取締役社長: 田中孝司、以下KDDI) と、クリプトン・フューチャー・メディア株式会社 (本社: 北海道札幌市、代表取締役社長: 伊藤博之、以下クリプトン) は、2017年7月8日から9日、15日から17日に、au SENDAI併設の「BLUE LEAF CAFÉ」(宮城県仙台市) で「初音ミク」とカフェ体験ができるイベント (以下、本イベント) を実施します。
両社は、今年4月26日にAR/VR/MR技術等活用したサービス開発に関する基本合意書を締結しました。本イベントは、同合意書に基づき、バーチャルキャラクターとのカフェ体験という世界初 (注1) の試みを実現するものです。 今後も両社は、「初音ミク」らキャラクターと現実世界が融合した、新たな体験を提供できるよう、AR/VR/MR (注2) 等の技術を活用したサービス開発を進めてまいります。
本イベントでは3DカメラによるAR体験を実現するGoogle社のTangoテクノロジーの空間認識技術を活用し、目の前にあたかも初音ミクが座って一緒にカフェ体験をしているかのような体験が可能です。なお、本イベントは新規ウィンドウが開きます事前申込制 (抽選) (注3) となっております。 期間中、「BLUE LEAF CAFÉ」の専用スペースでテーブルに設置されたTango対応スマートフォンにて「ミク☆さんぽ～CAFÉ edition～」を起動すると、目の前に「初音ミク」が現れ、一緒にカフェでの食事やおしゃべりを楽しめます。期間限定コラボメニューも提供予定となっており、「初音ミク」の世界観を存分に味わうことが可能です。 期間限定コラボメニューの売上の一部は、東北復興支援のため寄付されます。
Three hands clapping. Maybe the phrase is a cyborg Zen riddle. Maybe it’s not. I can only imagine Stelarc’s reaction upon seeing the phrase. He'll either ignore it and plunge into the heart of the text, or laugh his Aussie-mad-scientist laugh..
This post is casual, a pleasant way to continue my haptics series. So much of writing, art and AR/VR is done in isolation and it is refreshing and important to remember the human side of things. I’m reminded of how unusual the “facts” of my life can be: In Singapore’s Little India, I once had dinner with a man with an ear on his arm.
When I lived in Japan, I was fortunate to document a few of Stelarc’s performances that featured The Third Hand, including his monorail suspension, his "last". Years before that event, I was working in lower Manhattan, not far from where Stelarc suspended himself over 11th Street. Two of my friends rushed in and told me about the “guy who was hanging by fish hooks”. The information caused me to become became pale and deeply confused.
Now, when I meet Stelarc, it is like seeing a dear friend, one who is always stimulating.
http://www.blacksteps.tv/unlocking-with-ears-stelarc/ Stelarc has a piece in SPOKEN, a co-production between myself and Eugene Soh, The Dude. The first part of this series is here.
Hello Engadget and Esteemed Judges,
My name is Stephen Black and I am an artist, writer and producer. Cone is a three part project: a VR experience, an AR film experiment and a book. Thank you very much for your time and consideration.
Engadget Experience STEPHEN BLACK CONE (VR +AR +ebook)
Stephen Black’s Cone is a conceptual, experiential, multidisciplinary artwork: VR, AR, gaming, audio and text. Cone is conscious—and ignorant-- of fine art, dance, music, sound, design, animation, performance art, branding, storytelling, and installation. Cone has three parts: a short VR film experience, an AR experiment with Vance and a book documenting the creation and ideas associated with these two projects. Cone aims to help bridge the gap between artists and technologists.
Stephen Black is an artist, producer and writer. He was creative director of the Monja Kids Creative Development Kit, a 3D gamemaking kit which was successfully launched in Singapore.
Beach Road, Black’s 360 short film co-production with Hiverlab, was featured at film festivals in Brisbane, Singapore and Las Vegas. He curated SPOKEN, a virtual gallery(Unity) built by Eugene Soh. His text was a significant part of Michael Lee’s Office Orchitect installation at the 2011 Singapore Biennale.
Black has worked for Cartoon Network, CNN, Fox and Fuji TV. He is also the author of several books, including i ate tiong bahru , which is a national bestseller in Singapore. He collaborated text and concepts to Office Orchitect, Michael Lee’s installation at the 2011 Singapore Biennale.
CONE 360 short film will combine butoh, performance art with 360-specific visual and audio techniques.
CONE AR will feature Vance, an animated character, and challenges the limits of AR filmmaking/storytelling.
CONEMA MANIFESTO (koh-ne-ma, three syllables as in cinema) An ebook combining existing interviews and essays by SB, with documentation of CONE and examples of short stories which lend themselves to 360 cinema.To be given away free during Engadget Experience.
Technologies and Products
Google Tango, depth perception visual/shape recognition algorithms, alternatives to image markers or GPS, Matterport, Unity, Vuforia, Android, Samsung, Ossic Sound, technologies that can scan bodies, technologies that link sound files, lipsynch and AI
Total Budget for VR short film experience, AR experience and ebook production, transportation and expenses: $100,000. Item by item breakdown available upon request.
Current topics of research:
A lot has been happening since this was posted. For example, Bubiko went to the Penang Food Festival in KL.
Bubiko's Instagram is here. Twitter. This past weekend SD(Suitcase Delicious) and I began serious work on the Bubiko Foodtour blog. For now we are using an iPhone and a toy doll, but plans for an original character are underway. Initially we are focusing on the food of Southeast Asia. The posts are entertaining and informative. Augmented reality and 3D animation ideas are also being discussed and refined. For now, we are developing ways to offer value to fans of Bubiko. A new website with a store is being planned. The Bubiko Foodtour blog is here.
A list of Bubiko's blog posts can be found here.