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Category Archives: Artists
the following is being rewritten and is very far from the most current version. the conversation I had with Alvin was great; this blog post is so-so...Our greatest challenge may be learning to bear incoherence. “The officer pulled me into the search area. Went through my car, my wallet, my personal letters,” Alvin says without emotion. The incident took place about thirty years ago. ”A friend had handwritten the Chinese characters for ‘democracy’ on a flyer. The officer asked me about it and I said it was related to an artwork I had done.’ Don’t distribute this,’ he said, and he let me go.” Tiananmen Square,1989: we had been talking about it. At the time, I was living in Tokyo and working at ABC News. All of our cameramen and sound guys were over in Beijing. One had hidden an 8mm video camera in a box and documented the demonstration. One afternoon during that time I was at home with our baby. On TV a student demonstrator was asked a question; her carefully pronounced answer made a reference to Abraham Lincoln. I was moved to tears. Fragility, innocence and youth amidst an unplanned massive demonstration in the most influential historical area in Asian history. During Tiananmen Alvin had been involved at The Artists Village(TAV), the first artists commune in Singapore. He made an installation in an unused chicken coop, entitled Personal Views, China’s Democracy and there was Blood. Tang Da Wu did a performance within the installation. Tang Da Wu founded TAV and is regarded as the founder of contemporary art in Singapore. At the time, the influence of TAV was felt throughout Southeast Asia. Even now, TAV members like Lee Wen, Amanda Heng , Zai Kuning, Koh Nguang How, Vincent Leow and others are exhibiting work in Singapore and internationally; their works usually reflect the activism and sense of social responsibility that were part of the TAV experience. Koh Nguang How is a documentary artist now; he was working in a museum at the time and visited TAV whenever he could. In preparation for my interview with Alvin, I sent Koh a Facebook message, asking if he had any questions. Koh’s attention to detail is impressive; he told me Alvin’s wife is from Taiwan and that Alvin did not speak Mandarin. Koh wanted to ask me if Alvin had any problems teaching in English. Mandarin was the language being used at the Nanyang Academy of Fine Arts, where Alvin taught Western Art History, Aesthetics of Art and Psychology of Art.”Nanyang” is a Chinese phrase that translates as “Southern Seas”, though it often refers to all of Southeast Asia. During the years that Alvin was teaching, Singapore was continuing to define itself.English became the language of instruction. Koh’s question highlights the complexities of language in Singapore, especially in regards to Chinese dialects. Mandarin is the one of the four official languages of Singapore and the official language of China. The word translates as “speech of officials”. “No, I didn’t have any problems, as English was so widely spoken. My classes became so popular we kept adding more. Even students who only spoke Mandarin wanted to attend. I told them they could, but that they would still have to write a term paper, even if they wrote it in Mandarin. Students were very hungry to learn about art then.” Alvin has studied in Oakland California, San Francisco, Kuala Lumpur and Rome. In Rome he became involved with a community and an exhibition, that made the most of an abandoned building owned by the Vatican. Those experiences prepared him for the possibilities of TAV. The Artists Village: in our conversation, silence often follow the phrase. Like the Impressionists in Paris, Andy Warhol in New York or Damien Hirst in London’s world of advertising, TAV is associated with a specific time and place. TAV is, perhaps, most noteworthy because it was a pioneering achievement. The internet, numerous art schools, globalization, the commodification of art and changes in government policy now make the Singaporean art world very different than it was in the Eighties. “We should not encourage escapism” is a phrase I wrote down years ago, upon viewing an exhibition about Singaporean art in the Sixties. It felt like the Singaporean art world then was lost. Alvin mentioned the West’s first art critic, Giorgio Vasari and his book, Lives of the Artists. “A book about TAV is a good idea,” he says. I let the topic drift away. I could throw myself into creating a reading experience based upon the Artists Village, but I would not want to write a book about the Artists Village. A movie script, maybe, though where would the drama lie? Perhaps there were personal dramas at TAV: romances, scandals of some sort, infighting, egotism, probably betrayals: but if so, they are unrecorded. An unimaginative movie script would follow a three act structure: Act One: Tang Da Wu revolutionizes and modernizes Singapore’s contemporary art scene by establishing TAV and attracting the island-nation’s youngest, best and brightest. Act Two: Utopia at the end of a coconut tree-lined kampung dirt road; Pure Art, but with weekly visits by the police. Act Three; Exile and Loss. On our table is the catalogue of Alvin’s paintings, in which he wrote: I hope my paintings trigger an original sensation within the viewer; natural and freely formed without history or preconditioning. And so it is with this writing; I hope to give you, the reader a sense of our conversation, a sense of the topics we touched upon. Alvin, TAV and the quiet street in Johor Bahru where we talked are all worthy of narrative writing. But I haven’t been inspired to write logically, just as Alvin is not inspired to paint realistic landscapes. Perhaps I am like an Expressionistic painter, using sentences and ideas instead of brushstrokes and pigments. Hijikata’s widow told me that her husband, the co-founder of butoh, and the writer Mishima and had fistfights over differences in aesthetics. Now...eyes glued to “smart”phones, plastic souls bury themselves in low-level radiation screen displays. Facebook comments pass for heated debate. Articles I want to read: TK Sabapathy. “No way out” The Strait Times, Singapore Art & Entertainment May 20, 1993 Jennifer Tan. “Art that faces up to problems of the world” City Weekly, Singapore. May 13, 1993 “No Bed of Roses For Alvin” New Straits Times, Malaysia October 28,1987. I learned the word “apophenia while researching the phenomenon of seeing faces in clouds, a concept I wanted to compare to the act of viewing Alvin’s paintings. I also discovered molybdomany, shadow people, pareidolia, patternicity and the work of Chonosuke Okamura , who won an Ig Noble Prize for his reports of finding tiny, tiny humans in ancient limestone. "There have been no changes in the bodies of mankind since the Silurian period,” Okamura wrote, ”except for a growth in stature from 3.5 mm to 1,700 mm." My word research also found this phrase; "a specific experience of an abnormal meaningfulness". Finally, this fact: a person withschizophrenia initially experiences delusion as revelation. If there are patterns in this text, I must find them, for discovering patterns where there seem to be none is a very good thing. My life, my meeting with Alvin, the historical events that occurred within our lifetimes; there must be patterns. Banksy. The Beatles. The kway teow I’ve just eaten, the breeze and the frangipanis above us, the patterns of the tiles below. This is a Sunday afternoon, March 12, 2017. I met Alvin a week ago; our lives share some of the same patterns. Visas, passports and turnarounds. The last painting in Alvin’s catalogue, is called Late Arrival. I cannot judge his brushstrokes, nor if there is actually detail in the completely black areas. On the upper left of the painting, is a soft-edged raggedy flag-like shape of blue and blueish-white. Close to, and parallel with, the left edge of the painting is a warm brown horizontal shape like a tree branch or rifle. On the bottom right, a spike, the same tonality asthe brown on the left. Untitled Indigo is the name of first painting in the catalogue. It is a remaking of the yin yang symbol in soft fractions. A whirlpool. A map studied at twilight or dawn. Related post: http://www.blacksteps.tv/amanda-heng- performance-art- in-context- a-singaporean-perspective-by- lee-wen/ The italicized sentence which begins this essay is from an article which appeared on the Psychology Today website on July 31, 2012. Being Amused by Apophenia, waswritten by Bruce Poulsen Ph.D. https://www.psychologytoday.com/blog/reality-play/201207/being- amused-apophenia Thank you very much Koh, and Eric/Art 52.
(image by David Severn) The Art/VR startup idea...the time is now! The Tiong Bahru Mouth the book , the photos, the haikus, the videos. The Tiong Bahru Market is closing for three months at the end of February. Seems like that would be a punctuation mark of some sort. The i ate tiong bahru audiobook is now being checked by Amazon. The iatb glasses were successfully crowdfunded. So was the design for the Tiong Bahru poster. I ate Tiong Bahru, the book itself, is due for a second printing... I Ate Tiong Bahru Audiobook Really...this could go live any day!Voicemaps I have Tiong Bahru mapped out... Bali Wave Ghost After three years+ of doing the starving artist thing,it's time to work on the net net and synergize so as to secure maximum ROI.(that was written last year also, on another blog post. Have not done marketing.. no sales action.)SPOKEN I wrote the following last year, and it has received attention, should receive more... SPOKEN needs to increase its audience...it really is an incredible piece of work :a virtual gallery built by Eugene Soh and filled with contributions from an extremely diverse collection of artists and writers. And these two projects, carry overs from last year. Hopefully by midyear, they can be picked up again...INSEIN Last year, I spent almost ten days in Yangon. I created images with a digital camera. I would like to exhibit them and create a book.The images use Yangon as a starting point...I Ate LaPhet Thoke Conceptual art meets culinary research. A booklet co-created with Sayuri Okayama.Beach Road This 360VR movie will hopefully continue to attract viewers. Towards a New Cinematography, the book, has been plodding along. I hope it will plod faster.AND I WANT TO SPEND TIME WITH MY MOM AND DAD AND BROTHER AND DAUGHTER!
Various notes without a single topic, but all related to the possibilities of immersive art and text. CG and 360 possibilities are innumerable and exciting...but aren't there also untapped resources in the traditional 2D artforms? What if someone like Virginia Fleck had a way to easily, and dramatically, present her works in VR? I am just thinking out loud here...would love to hear your comments. OK...some links related to this. Oh yes... the image used at the top of this post was "borrowed" from the blog of Skarred Ghost, who is doing some amazing things with VR and full body presence. Here is a link to one of his superb posts: on https://skarredghost.wordpress.com/2016/12/28/how-to-show-a-video-in-a-texture-with-unity-on-android/ ......................................................... Netflix home theatre in the Oculus. http://techblog.netflix.com/2015/09/john-carmack-on-developing-netflix-app.html " The screens on the Gear VR supported phones are all 2560x1440 resolution, which is split in half to give each eye a 1280x1440 view that covers approximately 90 degrees of your field of view. If you have tried previous Oculus headsets, that is more than twice the pixel density of DK2, and four times the pixel density of DK1. That sounds like a pretty good resolution for videos until you consider that very few people want a TV screen to occupy a 90 degree field of view. Even quite large screens are usually placed far enough away to be about half of that in real life. The optics in the headset that magnify the image and allow your eyes to focus on it introduce both a significant spatial distortion and chromatic aberration that needs to be corrected. The distortion compresses the pixels together in the center and stretches them out towards the outside, which has the positive effect of giving a somewhat higher effective resolution in the middle where you tend to be looking, but it also means that there is no perfect resolution for content to be presented in. If you size it for the middle, it will need mip maps and waste pixels on the outside. If you size it for the outside, it will be stretched over multiple pixels in the center. For synthetic environments on mobile, we usually size our 3D renderings close to the outer range, about 1024x1024 pixels per eye, and let it be a little blurrier in the middle, because we care a lot about performance. On high end PC systems, even though the actual headset displays are lower resolution than Gear VR, sometimes higher resolution scenes are rendered to extract the maximum value from the display in the middle, even if the majority of the pixels wind up being blended together in a mip map for display. The Netflix UI is built around a 1280x720 resolution image. If that was rendered to a giant virtual TV covering 60 degrees of your field of view in the 1024x1024 eye buffer, you would have a very poor quality image as you would only be seeing a quarter of the pixels. If you had mip maps it would be a blurry mess, otherwise all the text would be aliased fizzing in and out as your head made tiny movements each frame. The technique we use to get around this is to have special code for just the screen part of the view that can directly sample a single textured rectangle after the necessary distortion calculations have been done, and blend that with the conventional eye buffers. These are our "Time Warp Layers". This has limited flexibility, but it gives us the best possible quality for virtual screens (and also the panoramic cube maps in Oculus 360 Photos). If you have a joypad bound to the phone, you can toggle this feature on and off by pressing the start button. It makes an enormous difference for the UI, and is a solid improvement for the video content. Still, it is drawing a 1280 pixel wide UI over maybe 900 pixels on the screen, so something has to give. Because of the nature of the distortion, the middle of the screen winds up stretching the image slightly, and you can discern every single pixel in the UI. As you get towards the outer edges, and especially the corners, more and more of the UI pixels get blended together. Some of the Netflix UI layout is a little unfortunate for this; small text in the corners is definitely harder to read. So forget 4K, or even full-HD. 720p HD is the highest resolution video you should even consider playing in a VR headset today. ................................................... http://alexchu.net/Presentation-VR-Design-Transitioning-from-a-2D-to-a-3D-Design-Paradigm ..................................... Dragon Front Card Game https://www.oculus.com/experiences/rift/999515523455801/ (Interesting in terms of card size/distance from viewer) For a card game, Dragon Front was an exhilarating experience that mixes the tense moments of high-level strategy play with the full-body escapism of VR. Yet after a few turns going back and forth, you start to completely forget that you're even playing a game with a headset on. The competition starts to feel as natural as a physical table-top experience, while the Rift just becomes an interface for your virtual showdown."
After just 10 minutes or so of tutorial playing, I was able to grasp the game's lengthy turn-based combat and try my hand at a real one-on-one fight with another human being in VR. For a card game, Dragon Front was an exhilarating experience that mixes the tense moments of high-level strategy play with the full-body escapism of VR. Yet after a few turns going back and forth, you start to completely forget that you're even playing a game with a headset on. The competition starts to feel as natural as a physical table-top experience, while the Rift just becomes an interface for your virtual showdown.
Dragon Front makes you forget you're playing a VR game
Dragon Front has a couple fun quirks to amplify that sensation. For one, your opponent's face shows up as a omnipresent floating mask above their fortress, and it will mirror the direction of their gaze and facial expressions in real time so you can feel as if you're sitting across the table from the person. Dragon Front also relies on in-game voice chat so you can talk to your opponent as the game progresses.So Dragon Front may not be the most immersive VR title out there or one you could show your parents to convince them of the technology's potential. But it's certainly a unique rethinking of the VR approach, one that will most certainly catch on as headsets like the Rift start becoming a more common way to play a wide variety of games and not just first-person experiences. ........................................................ MIKE ALGER!
Great piece by Vincent McCurley
Creative Technologist at the National Film Board of Canada
From Vincent's article: Download the printable VR Storyboard template PDF via DropBox or just grab the image below. (THANK YOU VINCENT!)
The last time I worked fulltime in network television was 2001, when I was the head of the on-air promo department for Fox in Tokyo. In 2002 I came to Singapore to work for a startup that was doing something like Youtube (3 years before Youtube started) and creating a 3D-some-might-call-it-virtual-reality game development kit for children and educational purposes. In 2007 I began writing books. In the second half of 2016 I re-entered the VR world and, because of that, have found myself happily becoming re-associated with network television. To get to it, I recently attended a two day workshop organized by The Discovery Channel. My notes and links....not in any order. Nicholas Reed introduced himself and the film that won him an Oscar.http://nickreed.com/ Why should we watch this video? To learn how we can live a happier life... Lady in Number 6 Youtube Channel https://www.youtube.com/channel/UCQMSukDFUzrZUU8ayePauTw ...when discussing the way to go about things/discuss changes , be objective, not subjective... data or examples can be more persuasive than an opinion... Nick recommended the book called Save the Cat. On the second day, he gave another presentation, this time focusing on viral marketing.Nick's company is called Shareability.... they made this: DON'T POST UNLESS IT'S GREAT! Dollar Shave Club...fantastic success story, started by a $50,000 video. As for pitching Nick told a story about Korey/Karey ? Edwards, who carries an imaginary samurai sword on his back whenever he goes into a pitch. That gives him confidence when he tells them about the greatest idea in the world. Vomit draft-a draft quickly executed to get the main points down on paper, without thinking too much. SO many interesting ideas, experiences and comments, ranging from Santa in bondage to Tibetan car trouble to how to frontload a pitch. JumpCut Asia Bootcamp Rundown Day One 16 Dec Friday 9am-930am Registration and Coffe 930am – 10am Opening Address by Charmaine Kwan, Head of Products, Discovery Networks SEA 10am – 11am So You Won An Oscar… Masterclass with Nick Reed, Oscar-Winning filmmaker and founding partner of LA-based viral company, Shareability 11am – 12pm Developing the Development Panel: Jasmine Ng, Film Director and Series Producer for Singapore Stories Rohit Tharani, Director of Content Curation Discovery Networks SEA Tan Chih Chong, Executive Producer, Sitting in Pictures Moderated by: Bryan Seah, Head of Original Content for Discovery Networks SEA 12pm- 130pm Lunch 130pm – 215pm The Biz of Business Affairs Masterclass with Daniel Whittington, Senior Director, Business & Legal Affairs, Discovery Networks Asia-Pacific 215pm- 3pm Production Management Masterclass with Melissa Turnbull, Director, Production Management, Discovery Networks Asia- Pacific Day Two 17 Dec Saturday 9am-930am Registration and Coffee 930am – 1030am The DNA of a Viral Story Masterclass with Nick Reed, Oscar-Winning filmmaker and founding partner of LA-based viral company, Shareability 1030am – 1115am How to Market Your Film on Social Panel: Derek Tan, Co-founder of Viddsee Ser Young Puah, Associate Creative Director, BBDO/Proximity Moderated by: Gerald Ang, Director of Audience Engagement, Discovery Networks SEA 1115am – 1215pm Survival Stories from Singapore Stories ‘15 Panel: Kylie Tan, Filmmaker, Man vs Birds Victor Tang, Filmmaker, Birth of a Marine Park Yong Shuling, Filmmaker, Growing Roots Moderated by: Caroline Chan, Assistant Producer, Discovery Networks SEA 1215pm -130pm Lunch 130pm – 215pm Pitch It Win It Panel: Jim Ribbans, Head of Business and Content Development, Beach House Pictures John McKenna, Head of Studio, One Animation Zaihirat Banu Codelli, CEO, Oak3 Films Moderated by: Bryan Seah, Head of Original Content for Discovery Networks SEA 215pm -3pm Production: Murphy’s Law in Motion Panel: Mark Chua, Director and Managing Partner, Freeflow Productions Sarah Bagharib, Producer and Director, Make Productions Brian McDairmont, Director/Cameraman Two Chiefs Sean Kneale, VP Content and Senior Executive Producer, FremantleAsia Moderated by: Rohit Tharani, Director of Content Curation Discovery Networks SEA (Thanks to Gue Lee Yuan for helping me with this list) Global quality, local stories. Data cannot tell you what to make. Likes are nice, but shares are much better. Microchannels...rushes and unused footage can be re-packaged. Content marketing story, story, story same but different http://www.scriptmailer.com/screenwriters/how-to-sell-your-movie-tv-idea-to-hollywood.html Tropes http://contentmarketinginstitute.com/developing-a-strategy/ Deadpool Marketing campaign webtvasia Finally, a video shared by Nick...
I must thank Objectifs and Michael Naimark. Wow! For the past few years I have been taking notes and making blog posts for a book about cinematography in the age of VR, AR, AI etc. Suddenly, I learn about Virtual Reality for Artists, a workshop organized by Objectifs. The workshop is by Michael Naimark, whom I know nothing about. I do sign up immediately, however, as he was Google's first resident artist. I walk in early.Michael is writing something on the whiteboard: https://medium.com/@michaelnaimark/vr-cinematography-studies-for-google-8a2681317b3#.ra9zaxwfd WOW! I introduce myself and make it very clear that I am working on a book about VR cinematography and had no idea of his work. "Not here to steal your fire and will credit you always". Michael, from the "artist as bridge school" seems fine with the situation. ((Note: That link above, in which Michael explains a VR test he did, is an absolute must for anyone serious about VR.) So, without further ado, I present my notes. They are in no particular order, a fact that becomes immediately obvious. .................................. Transmedia Nodal point http://thomas-schwenger.de/index.php?ch=kh&sub=sub_tt&pg=npe http://www.vrphotography.com/data/pages/techtutorials/technotes/nodalptalign-tn.html Matterport http://www.forbes.com/sites/robertadams/2016/09/07/virtual-reality-is-about-to-revolutionize-these-three-industries/#3ae6fc4a7228 "So much is undefined" "First word art, last word art" Branching movies interactive movies intimate space Camera based reality Camera based reality + modeling The Rocky of VR Daydream........................... point of view Modal VR Tango https://www.cnet.com/news/googles-tango-phone-a-preview-of-2017-augmented-reality/ http://www.theverge.com/2016/5/12/11663654/google-project-tango-expansion-vr-indoor-mapping-android Nolan Bushell on the future of storytelling https://www.engadget.com/2016/10/12/atari-co-founder-launches-modal-vr/ Kevin Kelley poverty porn The Czech? interactive movie made by changing lens caps on projectors. scenes of same duration https://books.google.com.sg/books?id=zVUEAAAAMBAJ&pg=PA31&dq=Kinoautomat+Raduz&hl=en&sa=X&ved=0ahUKEwju7L2W_PDQAhXIOI8KHdgpC8EQ6AEIKzAD#v=onepage&q=Kinoautomat%20Raduz&f=false bullet screen Driving While Black The realities of arcades. User centered design Imax VR Ghostbusters https://en.wikipedia.org/wiki/Michael_Naimark IMU first person POV VR journalism directed attention 65 % SNAP vs. Google Glass Camera that Changed the World Pan, tilt and roll-camera directions hyperlapse- take out the wobble Hollywood vs. Silicon Valley Facebook VR camera stabilization Magic Leap Hololens size of display is arbitrary Action cams Anything where hands are involved The feeling of being there Robert Flaherty Documentary Richard Deskin Occlusion missing data bulls eye steadycam artists you don't have to fill the whole 360 vr. cinematography studies #3 you should see the whites of her eyes ears are easy to fool. eyes are hard to fool the content's relationship to the medium a mixing board, to "duplicate" reality flight simulator multiple viewers in a shared space VR..the intimate space, right in front of you Gamers know this Cineoramas 1900 Paris Exposition Representing people in VR Equirectangular sections; the map makers' problem orthoscopic: everything is is scale no zooming first person point of view walking together How the West Was Won intimate language nadir hole ambisonic sound Riftcam http://riftcam.com/#why180 Google Killed a Donkey binaural microphone Jean Ropuch Richard Leacock Cannot look around; cannot sway. Navigation Manipulation Cinematic branching https://books.google.com.sg/books?id=hRtBAQAAQBAJ&pg=PT77&lpg=PT77&dq=cinematic+branching&source=bl&ots=yuz5O7_Q6T&sig=GrJaO7CvY_kh_5D4kMgkF8b8PrQ&hl=en&sa=X&ved=0ahUKEwjJnd-v-_DQAhUSSY8KHYvRBfQ4FBDoAQgwMAQ#v=onepage&q=cinematic%20branching&f=false http://www.gamasutra.com/blogs/AlexanderFreed/20140909/225281/Branching_Conversation_Systems_and_the_Working_Writer_Part_2_Design_Considerations.php ears easy to fool; eyes difficult Abel Gance 1927 Napoleon Jeff Lynch ???? Matterport
Cinematography 8.0: light and motion in the age of VR, AR, AI, 4K, 8K, AI and drones... the name of the book I am working on. The experiences and information in these posts will shape the book. Comments and questions are always welcome. Please note that the book will consist of two parts: Philosophy and Compendium. The Philosophy section will be theoretical, poetic and hopefully a source of inspiration. The Compendium consists, in part, of descriptions and explanations. In a very open and transparent sense, they can be paid pieces of content, as long as the subject is related to the topic. In the crowdfunding campaign these will be available as rewards. If you would like to discuss this before the campaign begins, get in touch. The pricing structure will be very flexible and besides writing about companies, softwares, aps and products, I would enjoy writing about a VR artwork , film or project that may not have budget. THANK YOU... And now, ladies and gentlemen, ... the blog posts you have all been waiting for! http://www.blacksteps.tv/stephen-black-vr-art-books-and-singapore/ (Hey, who's driving this thing?) http://www.blacksteps.tv/riffs-on-vives-vr-development-bootcamp-at-digipen-part-1/ (If you know nothing about VR content, take a few weeks and really go over this. If you have been making VR content, especially CG-generated, this is a great review of state of the art in 2016.) http://www.blacksteps.tv/riffs-on-viveasiavrs-vr-development-bootcamp-at-digipen-part-2/ (see above) http://www.blacksteps.tv/cinematography-8-0-light-and-motion-in-the-age-of-vr-360-4k-8kar-ai-cg-and-drones/ ( A bit about the book) http://www.blacksteps.tv/he-once-hitchhiked-morning-chat-with-reed-hastings-ceo-netflix-disruption-culture-people-and-leadership/ (Netflix, obviously, are but one of the millions of companies that benefit from the art of cinemotography.) http://www.blacksteps.tv/facebook-livewhat-would-andy-warhol-do/ http://www.blacksteps.tv/notes-on-my-first-two-facebook-live-shoots/ http://www.blacksteps.tv/vr-what-would-picasso-do-notes-and-links/ http://www.blacksteps.tv/what-should-the-new-york-times-sound-like/ http://www.blacksteps.tv/aspects-of-vr-in-bali-wave-ghost-the-novel-by-stephen-black/ http://www.blacksteps.tv/mee-young-photography-project-internal-logic/ http://www.blacksteps.tv/the-cinematography-booknotes-and-eugene-soh/ http://www.blacksteps.tv/the-cinematography-booknotes-and-a-reviewer/ http://www.blacksteps.tv/kind-of-the-vr-state-of-the-union-as-of-march-30-2016-part-1-of-2/ (Things change so much and I became so busy that writing the second part didn't happen) END OF PART 1 PART 2 IS HERE
You are probably here because you received a piece of paper from me. HELLO I am writing this on Thursday, November 24.... a very full day. Probably on Sunday I can come back and fill this page full of descriptions and links about my projects. For now... SPOKEN at www.gallery.sg this was created with Eugene Soh and is full of art and writing. It requires a 10 meg download, which is free. Beach Road You'll need a VR viewing device to see this short film which was featured at the 2015 Brisbane Film Festival and nominated for Best Experimental Film at the 2016 Las Vegas VR Fest. Descriptions of my books including videos and reviews. Please consider taking a look at my crowdfunding projects for a Tiong Bahru poster AND a book on the way that technology has affected cinematography. And, scattered throughout this blog are posts about art, post full of photography, short stories and posts about all kinds of things. THANKS FOR STOPPING BY! Stephen Black
I am honored that the Jewellery Design and Management International School have agreed to oversee the certificates of authenticity for the edition of signed(etched) glass artworks in the crowdfunding campaign now on ZingoHub. (You can learn more about JDMIS here.) As stated on the crowdfunding page, a total of eighty-eight glasses will be signed with an etching pen and numbered. A certificate of authenticity will be enclosed with each glass. I have known Tanja Sadow, the dean of JDMIS, since I arrived in Singapore in 2002. I know that many jewellery-making success stories are associated with the high standards of JDMIS and I am thrilled that JDMIS has agreed to oversee the authentication process of the i ate tiong bahru glass artworks.