MUCH MORE INFO ABOUT THE MATERIALS PRESENTED IS HERE.
There are many posts on this website related to my ideas and experiences with AR. This post however, gives some of the most up-to-date examples of AR that I have found.
AS PART OF THESE SPECIAL EVENTS I AM GIVING AWAY AND DISCOUNTING MY EBOOKS!DETAILS HERE! (No I am not shouting, just excited.)
Location: Hong Kong Polytechnic University, Jockey Club Innovation Tower
WORKSHOP 1 (June 11 Registration at 2:15. Workshop 2:30-4:30 Room V513, 5F V Building)
Title: AR: Define, Think and Do
To achieve one’s goals, one must use the best words. By defining and clarifying the vocabulary of the AR world, we eliminate some inefficiencies. Three parts:
- Explanation and visual examples of terminology
- Open time for the exchange of participants ideas, questions and experiences
- Group brainstorming and the description of a proposed AR project in which a digital creation would be placed into a physical situation.
Special emphasis is given to the uses of AR in design, gamemaking and art
WORKSHOP 2 (June 13 Registration at 2:15. Workshop 2:30-4:30 Room V513, 5F V Building)
Title: AR: Examples and Mockup Possibilities
This poster is currently being updated, showing less of me and more of the work of HK Poly students.
Examples of AR in art, design, gamemaking and commerce: U2, Pokémon Go, Magic Leap, 19 Crimes and many more
- How to make, how to host: commercial and free apps
- Individual’s ideas, questions and experiences
- Mock-up creation, either with paper or free software such as HP Reveal
PRESENTATION 1 (June 11 5-7 PM Room V1101 11th floor V building)
AR in 2018: an overview
Augmented Reality is starting to be used in every area of our lives, and its uses will continue to increase. This presentation showcases AR projects in art, design, gamemaking, advertising, fashion, education, shopping, marketing, finance and more.
PRESENTATION 2 ((June 13 5-7 PM Room V1101 11th floor V building))
Stephen Black: VR, AR and Me
Artist, writer and producer Stephen Black began working with virtual worlds in 2002. Game-making, VR filmmaking, AR projects and more; the locations being Singapore, Malaysia, Indonesia, HK and Thailand. An entertaining and informative look at two very dynamic trends, the presentation is for anyone, IT geek or not!