My first experience with virtual reality was in 2002 as the creative director for a company called WalkerAsia. WalkerAsia is a story into itself. For example we doing Youtube-like stuff before Youtube. And our CDK (Creative Development Kit) was part Second Life, part Disney. And then... Stuff. Happened.
(Side note: 3D, virtual reality and immersive reality are not really synonymous, though they may share many similarities.)
My middle name is Indie... and Totem has a Kickstarter campaign going on..Bertrand Nepveu did an AMA on Reddit...most of it very technical, but:
SO... it's 2014 and Oculus Rift is now in the picture (pun intended). Though I have no immediate prospects of using immersive reality technology, I do want to prepare for it. I should mention that I have a BFA degree in Photography from the Rochester Institute of Technology, have exhibited in galleries around the world as a visual/conceptual artist, worked as a TV producer/cameraman/writer and was the DP for Kumiko Akiyoshi's directorial debut. FWIW, when I was a freshman in high school I won a prize for a project on the eye.
This post is a notebook more than anything...but later, perhaps the notes, data and resources here could be spun off into a independent project. I am a complete beginner in regards to Oculus-like devices, as well as technologies like Gear VR (Samsung), the Totem and the HMZ-T3Q(Sony).
Finally, I am much more interested in VR's impact upon screenwriting and cinematography than in the technical aspects.
Finally, finally, David Severn and I are working on a secret-y donut-y virtual world populated by original characters. Would be happy to tell you more.
I must check this later: https://blog.leapmotion.com/
Augmented reality. Virtual reality. 3D
For now I am just posting questions. 1. What is the history of the immersive environments? 2. Is there a proposed distribution channel for immersive content? 3. What is the resolution like? The viewing experience? 4. Resources for cinematographers shooting an Oculus project?
5. Best Oculus live shoot data wranglers?
6. How do you edit footage shot for immersive projects?
7. Breakout nongaming applications of Oculus?
8. Oculus and 360 Filmmaking.
Image courtesy of Eugene Soh/dude.sg