NVIDIA VRWorks: Accelerating and Enhancing VR Experiences. By Delia Hou,
Unity best practices in VR / Introduction to Editor VR. By
GPU-coding for custom animation and effects (with Live HTC Vive Coding Demo) By Martin Eklund. (Look out for his upcoming
Creation Process for Front Defense. By
Experience Sharing. By Douglas Lee,
New Era of VR / Vive X, the Accelerator Program. By weiging, HTC Vive
Thanks for stopping by!
My background and why I attended the workshop....
From 2002-2007 I was deeply involved with a SDK that used cute characters to conceal a very powerful 3D engine that was also very user friendly. As creative director, I worked with concepts like polygon counts, commands,animations and the many little things and properties that make up a 3D World with great presence. Unfortunately, the day of the premiere of that software (at the Singapore Science Center, as part of the Planet Games exhibition), the CEO and lead developer passed away. For the next four years I carried on,with no financing and no ability to clarify the IP issues, this in spite of the fact that there had been great interest by the Ministry of Education, to say nothing of the fact that the company had been set up as a joint venture between IDA, Kadokawa Publishing, Mitsubishi and Dentsu. I was, however, able to teach 3D gamemaking to a great variety of people, from Malay pre-schoolers to Yangoon programmers to Singaporean senior citizens.
The realization that mobile was going to be a huge factor to contend with was the final deciding factor to close the door on the SDK.
In 2007, Amazon released the Kindle and it was immediately apparent that if I was going to fulfill my lifelong dream of writing books that the time had come. Writing and art would be excellent pursuits to follow until I could find a situation in which to continue my 3D adventures. I have not yet mentioned Secret Donut World
, which is a collection of 3D characters and environment. David and I started SDW as an artistic activity that would also be the basis of a 3D friendly IP property. We are now reviewing Secret Donut World
, in light of VR, VR storytelling and physics engines. We are excited!
David Severn is a British artist and illustrator whose work can be seen here.
My books, including the bestselling i ate tiong bahru
, are introduced here. Also on my blog you will find artworks, photographs and posts full of notes that I am compiling for my book called Cinematography 8.0: light, color and motion in the age of VR, AR, AI, CG and drones.
is a gallery built with Unity by Eugene Soh (The Dude
) and curated by myself. It features a diverse mix of writers and artists.
As a filmmaker, I am extremely interested in the undefined frontier that is VR storytelling. Working with hiverlab
, I was able to produce, direct and star in Beach Road
, which was featured in the 2015 Brisbane Film Festival and nominated for Best Experimental Film at the 206 Las Vegas VR Fest. (Oh yes, I should also mention I have worked as a music producer. Finally, I've worked in various capacities, for CNN, Cartoon Network, Fuji TV, Fox and France 2.)