SPOKEN: Questions and Comments
That heart by aww.... is that from the man himself?
From an email from Andric Tham, producer ofJUMPTHECUT (9:34 AM, July 23, 2014.At the time of writing, AT unaware the contents of his email would be shared.)
I guess the only feedback I have is that it feels rather like a novelty.
That Second Life has fallen out favor for things like Twitter is because people don’t really want virtual reality. They already have reality reality, and reality sucks, and technology was supposed to make it better somehow.
Of course doing something like that requires you to suspend your disbelief to some extent. And I’m not trying to say that this sucks. It’s great, what you’re doing, bringing art and tech together. It’s something I believe in.
But the medium is ill suited for art. There’s a lot of “chrome” in the interaction which makes it distracting (hence a novelty).
If museums elevate art, VR has a potential to “de-elevate” it, if you’re not careful. For the viewer, if not for the artist. It puts too much in between the art and the viewer, and for what reason?
The idea of tech and art coming together is to make art more accessible to people, which I feel is still yet to be achieved.
That’s just what I feel though. I think the artists are a great bunch though, from the looks of it!
Talking about Oculus and art on a floating ballon dog.
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