Bubiko and SXSW... what a time!
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Bubiko and SXSW... what a time!
Laughter makes us feel better. It's cheaper than chocolate and needs no prescription.
I googled "humor in gamemaking". Not a lot of posts, and most were not new. It seems no one shares my dream of 25 million Fortnite players laughing so hard they shoot milk through their noses. Or spaghetti.
The first suggestion from Google was from Makansutra, a great article by Bob Mackey.
Forget photorealism and perfected motion controls; if there's anything we need to aspire to in video games, it's simply being funnier.Bob Mackey
The second post-- from 2012, is also on Gamasutra. Written by Dan Cook, it is very informative, and full of links. It also includes the world's funniest joke (according to American men).
Two hunters are out in the woods when one of them collapses. He doesn't seem to be breathing and his eyes are glazed. The other guy takes out his phone and calls the emergency services.
He gasps: "My friend is dead! What can I do?" The operator says: "Calm down, I can help. First, let's make sure he's dead." There is a silence, then a gunshot is heard.
Back on the phone, the guy says: "OK, now what?"
There are games that are obviously flat-out comedies, like the Borderlands series. Other titles, like Left 4 Dead, feature constant quipping by characters, and by movie standards could easily be described as comedic.
But looking at games you'll notice that, by their very nature, they are comedic. Even ultra-serious dramas can become comedic by virtue of allowing you, the player, to do things that go against their style...
The quote above is from Matthias Zarzecki's excellent article, What Makes Games Funny? A Look at Comedy and Humour in Video Games. Another one of the top Google suggestions, another one that is not current.Matthias' website is surprising and impressive: it's full of coding mathematics related to iOS and Unity Development.
So there you have it. I am a writer, a creative guy, a gamemaker and very interested in AR. Would be very happy to work with people to make game players laugh. I am serious.
Currently bootstrapping, they have established a worldwide network of collaborators, and look forward to speaking with potential partners of any kind, including investors and VCs.
Stephen Black and Sayuri Okayama aim to be the Pixar of location-based AR: original characters, stories and software.
Stephen’s “unicorn”, a separate AR project, can be discussed by appointment.
Stephen is a bestselling writer, has a degree in Photographic Illustration and is an established visual artist. As a producer, he has worked in theatre, butoh, music (3how) and network television (Fuji TV, Fox, CNN and Cartoon Network).
Sayuri has extensive research in the travel industry, and conducts research related to all aspects of the startup. More biographical information at the end of this document.
The Bubiko Orwell Tour 2017/8 Stephen and Sayuri: digital nomads in SE Asia, planning AR/VR/MR, building a network, sourcing distinctive air-freightable food products, and researching food/culture. Attended Rise (“the largest and most exciting tech conference in Asia” – Forbes), HK Book Fair, Ani-Com and Games Expo HK, Supercharger Fintech Incubator Year in Review event (HK),Thailand Design Week and Amazon AWS events.
Participation: HK Food Hackathon, Ipoh Malaysia Tourism Rebranding campaign.
Presentations: Ipoh, Malaysia, Sasin School of Business (Bangkok), HK PolyU, Hong Kong MakerFaire, TechCrunch and Le Wagon (Shenzhen).
Alphabet Spikes is the book Stephen is writing about the tour. www.blacksteps.tv/
The ARphabet Tour 2019 Now accepting bookings.
S Nizo mobile video editing
Sponsorship opportunities: http://www.blacksteps.tv/eight-reasons-for-sponsoring-the-arphabet-tour/
Three separate components: AR, Books/Writing and the Mango Sticky Rice Experience
Beginning with ARIA@MIT, the 100 day tour now includes stops in Phoenix, at SXSW(Austin) and the Game Developers Conference (San Francisco), as well as NYC, Washington DC, and the Chicago/Detroit area.
Readings from Stephen Black’s book, including the bestselling i ate tiong bahru.
Workshops: custom designed; possible topics include self-publishing, Amazon strategies, writing techniques, plot structure and novels vs. screenplays.
the Agaricus Blazei Murrill Notebook (about a gourmet mushroom known for its anti-cancer properties),
Obama Search Words (fact-based fiction about Barack Obama),
Furikake (short stories, all connected with furikake, the Japanese rice topping)
I Ate Tiong Bahru (best seller about a historical area of Singapore),
Contact With Shadow (contemporary romance novel featuring connections with colonial Singapore’s printing industry)
Bali Wave Ghost (novel; American reality TV star tries to make a fresh start in Bali)
Bubiko Foodtour in Shenzhen (food guide to China’s Silicon Valley)
Alphabet Spikes short stories and essays about the Bubiko Orwell Tour.
The Mango Sticky Rice Experience:
A combination of deliciousness, AR, and food culture! Inspired by Bubiko Foodtour’s favorite food! Featuring real mangos, as well as an AR version of mango sticky rice created by Kabaq, the leaders in augmented reality food applications. More information here.
Bubiko Foodtour (current model is a work in progress)
Bubiko is a little chef from Thailand. Her catchphrase is “aroi mak mak”, the Thai phrase for ‘very delicious’. Knowledgeable about all food, especially that of Southeast Asia, Bubiko is entertaining and informative.
On a technical level, Bubiko is a flagship for our other characters. We have plans to use SLAM and IoT to create cinematic, educational and entertaining table top experiences.
On a commercial level, Bubiko branding and merchandising possibilities are being explored, including, with a tablet manufacturer, bundling Bubiko AR experiences and her favorite recipes.
The Bubiko Orwell Tour resulted in the discovery of numerous local, often organic, food products suitable for international food fans, as well as tea and coffee lovers. An area of exploration is a Bubiko brand/marketing channel.
Bubiko is a guest star in an ARkit/Unity game demo featuring Green Bean Boy.
Secret Donut World
Created by Stephen Black and David Severn(UK/Japan), the Secret Donut World characters combine David’s wit with Stephen’s ideas on spatial computing. David is an internationally exhibited visual artist/painter and his work has been published in numerous Japanese magazines, children’s books and travel publications.
Another Severn/Black collaboration, the Doughbots will teach basic spelling and math skills in a fun and interactive way. (Designed for SLAM, spatial recording; with accompanying book).
Adventurers in musical history as well as serious music instructors, the Dundercats are perfectly tuned for AR. Created by Aniela Chaudhuri, an accomplished violinist and instructor and Stuart Rankin, producer, former chief editor at CNN/Cartoon Network.
Beach Road 360 movie
(featured at festivals in Singapore, Brisbane and Las Vegas)
SPOKEN virtual gallery created by Eugene Soh, curated by Stephen Black