Tag Archives: AR

19 Crimes AR: the artwork of the millennium (Viva la ARPOP!)

19 Crimes has created the most relevant artwork of the millenium. With it, ARPOP is born. Ponder its relationship with:

- Rembrandt, Dodd, Warhol, and Anderson

- the legacy of black and white photography

- the world becoming MOMA

- the innovations of VR artists

- the act of viewing. AR can become a form of performance art on a private, intimate level

- cinema!

- a companion piece: Duchamp's urinal.

- the "lighthouses"(galleries, theatres and museums) that are no longer the dominant guides for social and cultural navigation. AR, GPS and social media, viewed on glowing phones and tablets, are replacing ivory towers. Decentralization is the future. 19 Crimes exemplifies the future of art.

-ARPOP is born.

I will be discussing ARPOP at ECHA this weekend:

Check Stephen Black on Facebook for details on live broadcasts.

Stephen Black: Ipoh/Perak Artist in Residence 2018

A4 self-promotion document

when printed out on A4 paper, this explains Stephen Black's background, AR plans and network.

An artist-in-residency would enable Stephen Black's completed Ipoh projects, and new ones, to be shared internationally.

His research about Perak and Ipoh, his Ipoh/Perak multimedia projects and his international experiences as an artist and writer could be shared internationally. Although based on heritage, multiculturalism, natural wonders and food, the spirit of the artworks is forward thinking, especially in regards to technology.

In all cases, the artworks support the ideas of community, multiculturalism and the idea of "doing locally and thinking globally".

An artist-in-residency would allow the following existing projects to be publicized and further developed, in addition to new ones being created.

IPOH IDENTITY(PHOTOS + TEXT)

The first of several blog posts on the Ipoh branding project is here.

TT5 (AR DISCUSSIONS AND MORE)

Since opening in October 2017, TT5 is rapidly establishing itself as a destination for locals and foreign visitors.

woam tour guide in industrial area

The TT5 tin dredge in Ipoh, Malaysia is a popular tourist attraction. Here, a guide explains the workings of the dredge.

Crowd receiving a tour.

On the deck of the last remaining tin mining dredge in Malaysia, a guide gives an explanation

tours of industrial places

A tour entering the last remaining tin dredge in Malaysia.

tin dredge

brainstorming by Stephen Black on the idea of Ipoh identity

YASMIN AHMAD MUSEUM at KONG HENG

Featuring the works of filmmaker and poet Yasmin Hamda, this museum is planning a project that would use AR to connect scenes from Yasmin's movies with their actual locations in Ipoh, by using AR.here are many possibilities here...

Facebook screen capture

Screen capture of Facebook page for Yasmin at Kong Heng

HOTEL ABBY

An interesting hotel with an excellent reputation among international budget travelers, the Abby Hotel hosted the Ni Art Week in 2016. It was also the basis for Stephen Black's 72 hour Facebook Live event and the surrounding area is featured prominently in the IPHOh: 38 iPhone Photos by Bubiko Foodtour AR project. The hotel's rooftop terrace offers the best spot to admire the sun setting over Ipoh.

Ipoh, Malaysia

IPOH:38 iPhone Photographs by Bubiko Foodtour first test of beta, by Claire Monfray

SYMPHONY SUITES BOUTIQUE HOTEL

Located near some of Ipoh's most impressive limestone caves and literally across the street from pomelo vendors and the Nam Thean Tong Temple, Symphony Suites was the location for another experimental 60 hour Facebook live event. Pomelos in Ipoh

IPOH: 38 Photos by Bubiko Foodtour The world's first AR Photo Exhibition

Soon available on Google Play and the Apple App Store.

IPOH: 88 iPhone Photographs by Bubiko Foodtour Advertising and marketing to follow, as well as a print version. For now, the ebook version is available on Amazon.

IPOH SING!

This online photo and video exhibition was an unofficial part of the Singapore-Ipoh Causeway Exchange project.

NEW BOOK PROJECT

The author of eight books, Stephen Black is currently writing about the Ipoh area. The book combines research with personal observations and will be stylistically similar to i ate tiong bahru, which is a bestseller in Singapore.

Augmented Reality in Asia

Malay Mail article about Stephen Black in Ipoh

Bubiko Orwell Tour

The Bubiko Orwell tour is an international project by Stephen Black and Sayuri Okayama. The tour has three objectives:

- create the foundation and support network for an AR startup

- create an AR character, Bubiko Foodtour, based on experiences and information learned during their Southeast Asian "food tour"

- provide the foundation for Eating Where Orwell Ate, a new book by Stephen Black based on research, history and observations about Southeast Asia, IT and food.

The foundation and support network are being built online and by personal interactions.

Ipoh, Malaysia 2017

The Dundercats exemplify the online networking possibilities of the BOT. Encouraging the appreciation of symphonic music, especially its historical context, The Dundercats have an international audience of fans. These fans learn about the Bubiko Orwell Tour; the BOT publicizes the Dundercats.
cats with Christmas caps and a kazoo

The Dundercats deck the halls with a kazoo.

The established art and media projects of Stephen Black also contribute to the efficacy of the tour. Example: the recent screening of Black's 360 short film entitled Beach Road, at the Singapore National Museum.

A4 self-promotion document

Meant to be printed out on A4 paper, this image explains Stephen Black's background, AR plans and network.

Bubiko Foodtour, whose personality is a cross between Hello Kitty and Anthony Bourdain, is on track to becoming AR's first superstar. Bubiko's physical appearance will soon be finalized for both 2D and 3D(AR). Bubiko's Instagram account documents her food tourism adventures.

Eating Where Orwell Ate will be Stephen Black's ninth book project. With a writing style similar to the bestselling i a ate tiong bahru, Eating Where Orwell Ate brings to life the small details that define a culture, and documents the major social events and changes of 2017.

Animal84

Bif “Graybox” Enum: Invisible Game Developer

Powerfrog Troopers Revolution Quest 2: The Croak Goes On (100 million units sold). Who wrote it? Me. Is my name on it? Nope. Tungsten Fortress Golf Romancer III.  Seventy-five million units. Eight months of my life, a nice chunk of change and yet another crate of Katsuyama, but did I get any work from that? NO. Alekhine Defense of Immortal Soccer Regends: Twenty-three million units. I nearly went blind from the nonstop rewriting and revisions. After launch, was my inbox flooded with job offers? No, no and no.

Hi. My name is  Biff Enum and I’m a game designer. “Graybox" is my middle name and scripting addictive interactive stories is my game.

I've contributed to projects that have sold over 585 million cross platform units and yet you’ve never heard of me. Why? Cause I’m a secret agent man. White labellissimo. Ghosty stylee. Incognito. That’s me.

Let’s pretend you are in Kyoto, visiting an “entertainment company” and you are escorted into a room to “have a cup of tea”. You are left alone in a room that looks like the  Videogame Hall of Fame. You have a sense that if you take a photo, your broken camera and/or body parts will remain in the room. Before you can memorize anything, a uniformed kawaii "office lady" enters and says, "I am sorry. It is mistake of room, you can drink with tea upstairs. If you are mention this room to anyone, it is your time of disembowelment, regardless of displaying GPS location. Shall we go?”

My CV is something like that. Guys who are ethically challenged would like to “have a word with me” if I tell anyone about the complete list of projects I’ve worked on. I have been called a “game developer’s game developer” which means my ideas are uncredited and stolen. It’s not always a problem, this whitelabel business. When that bulging diaper called Revenge of Epic of Bloopy Babies hit the fan, I remained search engine safe.

Why do I work so hard for no recognition? Money! I am a narrative artist and since I was in primary school I wanted to write, with passion, stories that shake and explore the emotional blindspots of people. I want to fundamentally compel readers to confront our modern world with all of its contradictions so as to engage better with their fractured lives. In games like Quest of the Galaxy Beach Volleyball, I am able to express myself and to literally put into action all that I learned in the Iowa State Writers Workshop.

My ghostwriter earnings have allowed me to self-publish a speculative fiction novel that combines elements of GTA with Switezianka, an Undine legend about a boar hunter and a water nymph. Visit my blog for updates on this unforgettable postmodern tale of fickle love, European women wearing wet clothes, gunbattles, and ultrahighspeed Pegassi car chases.

Thank you for stopping by.

Biff

Stephen Black: Augmented Reality Producer

Stephen Black has been the producer of numerous digital visual projects. These include the world's first exhibition of photographs in Augmented Reality, a self-produced project about Ipoh, Malaysia. His experiences as a producer range from high-profile commercial work to "no budget" underground art collaborations.

Black has worked for, or with: Annie Liebovitz, Kumiko Akiyoshi, CNN, Fuji TV, Fox, France 2, and WalkerAsia, a joint venture between Singapore, Kadokawa, Mitsubishi and Dentsu. Also, projects with butoh legend Kazuo Ohno and his son, Yoshito. Black wrote the text for a fictitious biography that formed the basis of Michael Lee's Office Orchitect artwork for the 2011 Singapore Biennale. He was a producer for CNN's Worldbeat music show and a co-producer for 3how's Riverwalk Session CD.

Upcoming AR projects for which Black is the producer are: Bubiko Foodtour, the Doughbots, and Secret Donut World.

These characters, plus original software are the basis of his startup, which aims to be the Pixar of AR. Additionally a collaboration with The Dundercats is being planned for Christmas, 2017. Black was the co-producer of Beach Road, a 360 movie that was featured at the 2015 Brisbane Film Festival and nominated for Best Experimental Film at the 2016 Las Vegas VR Festival.

SPOKEN , for which Black was a co producer, with Eugene Soh, is a virtual gallery; and art and writing project with an extremely diverse group of writers and artists.

AR is a new medium; a new stage, a magic platform to make everything new again. Movies, writing, dance, theatre, games, photography... let's go! onwARd!"

Indie Event Producer

In the fall of 2017  Black was the producer of an experiment which combined durational art, corporate branding, social media (especially Facebook Live), visual art and writing. The  event took place on the roof of the Abby Hotel in Ipoh, Malaysia and lasted for 72 hours. This led to a similar event, of  60 hours, which took place at the Symphony Suites Hotel, also in Ipoh.

Another recent project for which Black was the producer was the Sudden VR Festival, held at the Isetan on Singapore's Orchard Road in 2016. The festival was held in order to promote VR in Singapore, and featured contributions from local VR producers.

Black is the producer of Book Merah, which he established as a way of branding his publishing and writing activities.

Producer of Yoast-influenced text

So that this post would be SEO friendly, I followed the suggestions of Yoast. This is why the word "producer" appears so frequently, and the writing is not in my usual style.  For example, Yoast discourages sentences that are  more than twenty words long. Yoast encourages the uses of "transitional words", like 'in order to', 'as a way of',' so that' etc.

Interesting... looking forward to seeing where this ends up in the SEO rankings. Which reminds me: I have to thank Neil Patel for suggesting Yoast. Both Yoast and Neil's advice are free.

Unity 3D: 2D Size in AR…?

I would like to recommend two video tutorials, both about how to create AR projects with entitled Unity3D and Vuforia, posted on Youtube by Art, Culture and Technology Purdue University: However, I am not a Unity developer, and my planned AR project will be my first. With this in mind, the following images have raised questions for me:

I understand that there are two models in the above pictures. What I wonder about is the file sizes of the two models. Is there a way to calculate the relationship between model size and total ARKit/ARCore file? (Assuming the model is simple, and has no animations.)

Fabian Winkler was kind enough to reply and his answers appear below.

To be most precise, I am interested in displaying photos in AR; an exhibition about Ipoh, Malaysia. The desired effect would resemble a slide show floating in air. But how can I describe to the developer how large the sizes should appear in AR? And before, I do this, how can learn about the total AR download file size? Sample images:

From the IPOH 38 iPhone Photographs by Bubiko Foodtour AR exhibition

trail of fog over Ipoh

From Stephen Black's 72 hour Facebook Live broadcast from the Abby Hotel

FROM FABIAN WINKLER: About your question: there is a proportional relationship between 3D model file (or slideshow images) and the image target that triggers it. You set this up in Unity where you can scale the 3D/image content in relationship to the size of your image target, this relationship will remain the same if the image target is detected in a real-world application.

For example, in the stills that you posted from my video: the size of the corn stalk has not changed in Unity, only the image target was much larger in one case (in the actual location on site - the cracks in the cross walk on campus) than in the other (a smaller print out of the same cracks) - thus the corn stalk also got proportionally scaled.

I would like to thank Fabian Winkler, for the videos. I was happy to discover his artworks.

Oh yes, if anyone would like to download a beta work-in-progress of the Ipoh photo exhibition, it's here.

IPOH AR Photo Exhibition Beta for Android

Hello and thank you for your interest. This link takes you to an 11 meg file for ANDROID phones.

URL:http://brsoftech.org/Documents/IPOH38_Bubiko_10_17_2017_0.zip

- The instructions are in the file.

- This version is a "slide show" and the AR effect is not in this version.

- Any ideas on music appreciated. Ambient musicians, do get in touch; we can cross-promote.

-The photos are of Ipoh, Malaysia.

-The photos were taken by Bubiko Foodtour.

-This is not the final version.

-Any documentation, like stills or videos, is greatly appreciated. I will be more than happy to link to anything of yours if you write something and/or send in a photo or video.

If you could post the brand and make of your phone and which Android version you have, that would be greatly appreciated.

THANK YOU,

Stephen Black

testing an AR app

Testing the world's first AR photo exhibition. Photo by Claire Monfray

Notes on David Ryan Polgar/IBM/ AR brand storytelling

It is recommended to read the entire article, entitled Is Augmented Reality the Future of Brand Storytelling. David Ryan Polgar wrote it for thinkleaders, a series of articles appearing on the IBM website.

AR, having long promised to be an effective way for brands to engage their audiences, may finally be having its moment. But standing in its way are a number of considerations, such as the technology to use (headset versus mobile) and the type of AR (marker-based versus markerless).

The bold sections indicate what I see is a serious issue: labeling. A very common challenge at present is the confusion among the general public between AR, MR, VR and 360.As Mr. Polgar indicates, there are even more categories: headset, mobile, marker and markerless. What a challenge!

On a positive note, successful content(and its distribution channel/technology) will cut through the clutter. People know what experience they want and can afford.Pokemon Go exemplifies this; it became a huge hit because it attracted an existing fan base to a new, accessible technology.That, in turn created excitement among the general public, which created more fans. Related: Pokemon Go is GPS-based, arguably a category unto itself, in addition to 'marker" and 'markerless'.

A major appeal of AR for brand campaigns has been its immersive nature, playful capabilities, and gateway to greater product information. Glen Glenday, the Chief revenue Officer at Shazam—a company that recently released its own AR platform—calls AR a “stickier piece of creative” for brands.

Immersive? My immediate association with the word "immersive " is VR. Perhaps "interactive" is more accurate? Until I have my own demo, I use these videos as examples of AR: and Both are great uses of AR, but are they immersive?

... AR is like many trends that depend on a confluence of factors to align for mainstream adoption. It relies on advancing smartphones (i.e. Depth-sensing cameras) and the eventual move towards headsets, along with an increasing level of quality AR content that creates a virtuous cycle of adoption.

"advancing smartphones"... Apple's ARKit is a very large and solid tool kit for developers that works with iPhones two years old as well as upcoming models for probably the next five years, at least. Android's ARCore is much the same. Sure processors will become faster, but the present toolbox has enough in it to build impressive apps for quite a while.

"Eventual move to headsets" General public? Not for a while. Industry, medical, education? Yes:

November 2016:https://www.engadget.com/.../why-snapchats-spectacles-will-succeed-where-google-gl...

October, 2017: https://techcrunch.com/2017/10/28/why-snapchat-spectacles-failed/

https://www.bloomberg.com/view/articles/2017-07-19/google-glass-gets-it-right-the-second-time

along with an increasing level of quality AR content that creates a virtuous cycle of adoption. YES.

Closing remarks: The goal of a brand campaign using AR, says Cheben, should be “to add value and not just being new and cool.”

...................

IPOH: 38 iPhone Photographs by Bubiko Foodtour

AR: Before the Launch

I'm bootstrapping my AR startup. The bootstraps are frayed; my boots have no heels; they've been pounded against the pavements of Southeast Asia.

I march without a laptop; using internet cafes and the computers in hotel lobbies. My partner and I are researching the foods of Southeast Asia; one of our AR characters is Bubiko Foodtour, a little chef. Bubiko is on her way to becoming AR's first superstar. Goal: become the Pixar of AR: original characters and software.

First project: an AR photo exhibition of Ipoh, Malaysia. Why? I have a BFA in Photography, have published a book of photos and have exhibited photos, art and video around the world. Secondly, photos result in smaller file sizes than 3D models. Finally, with very limited time and budget, it's better to learn the realities of producing an AR project with the simplest project possible. First mover advantages--and challenges-- belong to first movers.

Here are the biggest challenges so far:

WORDS: AR, VR, MR

What a mess! I am introducing the AR photo exhibition to people who are trend conscious and cosmopolitan. However, AR is either unknown or confused with VR."Oh... the thing you put on your head, right?..." I've introduced AR to staff at Apple and Samsung stores. At this point I have no mock-up, so for examples, I use Pokemon and the idea of holograms. My presentation also includes links to videos like this and this.

CORRESPONDENCE

I write to the developers, fellow AR practitioners, potential investors, potential artistic collaborators, potential sponsors, potential distributors, potential business partners, bloggers and publicists. Some days are nothing but emails. Very necessary, all of this, but also a major use of time and energy which doesn't immediately translate into production.

RESEARCH/exploring the unknown...

Checking, checking and checking again. Has someone done this before? Why has this bug only shown up once? How big will the photos appear? The border of "visible reality" surrounding the images: how big should it be? How to best prepare for the variety of tablet and mobile screen sizes?

PAIENCE... never enough.

AR beta testing

from IPOH: 38 iPhone photos by Bubiko Foodtour. The world's first AR project. Photo by Claire Monfray

testing an AR app

Photo by Claire Monfray

Stephen Black: Symphony Suites Session, 12-24 hours

Artist-in residence, in-house photographer/videographer. Startup in an incubator program. Tourist. Novelist. Content creator. Futurist

The Symphony Suites Session combined these concepts and more, in an experimental approach. Now that the project has concluded, the results are being compiled.This is the second of five posts.The first post is here.

I learned about this video the first day, and broadcast it throughout the 60 hour session.

Ipoh Cultural Parade 2017 from Double i on Vimeo.

This is the second time that I have done a durational event in a hotel. The first, for 72 hours, took place at the Abby Hotel, also in Ipoh. I hope to repeat this sort of activity. Ideas will become more refined, systems and patterns will emerge and now opportunities and challenges will present themselves. The first night was both an accomplishment and a challenge. I was acting upon ideas generated from the first event, but wondering how polished I could make them. For example: number of viewers. I learned ways to use Facebook Live at the first event, but was unsure about how to increase viewership, how to increase technical quality, and of course, how to create meaningful content.

The dawn came.

During this twelve hour period, I deepened my understanding of Ipoh and became more familiar with the Symphony Suites hotel itself.

I also publicized the free ebook of photographs by Bubiko Foodtour.