Tag Archives: art and technology

Augmented Reality + Autonomous Vehicles: Stephen Black @ Collider

Bubiko's guide to AR is now available on Amazon!

The following are additions that were not discussed at the Detroit meetup.

https://www.forbes.com/sites/edgarsten/2019/08/12/turning-back-seat-boredom-into-a-virtual-theme-park/#712404fc6019

! https://www.thedrive.com/tech/9548/the-biggest-opportunity-everyone-is-missing-in-self-driving-cars

!! https://panelpicker.sxsw.com/vote/100430 (What Augmented Driving Will Feel Like, a SXSW presentation by Theo Calvin.)

I wish I had known about the projects and gentlemen above before my Detroit talk.

Do read the article by Alex Roy.

Please vote for Teo Calvin's SXSW proposal.

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Presentation

Thank you very much to Jacob, Rahul and Altimetrik for making this happen. It was a blast! A description of the event, and an introduction to Collider is here.

SLIDE 2

Hyperreality by Keiichi Matsuda

https://www.rt.com/news/455341-chinese-hackers-tesla-autopilot/

https://mashable.com/article/nissan-ar-virtual-reality-windshield-display/

The Nissan video features outstanding visuals.

SLIDE 3

https://www.openarcloud.org/reports/sotarc-2019

The above link is a MUST for anyone with a serious investment in AR.

Novaby is the company that did/is doing a great job with Bubiko.

(Yes, all of the research you see is self-funded. If you can help with a donation or a job...get in touch, please. I am also a photographer, artist, videomaker and a writer.

SLIDE 4

You can see all of my adventures with Bubiko elsewhere on this blog. We would be grateful for your votes for two proposals for SXSW.

This is my proposal.

This is the proposal of Sayuri Okayama, my partner.

THANK YOU FOR YOUR VOTE!

SLIDE 5

This book is a "living" book. Meaning if you buy it, you will get the updated editions free.

SLIDE 7

BONNETS! (My Powerpoint looks extremely low tech. As much as I like this look, I have to say I had no choice. I was using my Chromebook , and used the baked in slide show creator. Next time, I might actually have the time to do some design work.)

SLIDE 8

Artivive One of my own Artivive demos is here. Another, here.

Leo

Bubiko Foodtour

Rouvy Augmented Reality Released: First Ride & Explainer.

DC Rainmaker does his usually outstanding job of reviewing a bicycle-related product.Jump into the video at about the 4 minute mark to see some exemplary AR techniques. Click here to see more examples and ideas related to AR+ Bicycles.

Cannondale, for the win! A great example of functional AR in an everyday situation, as opposed to a factory or medical facility.

SLIDE 9

From a presentation I did on AR and bike safety. All of those concepts need to be unified and rethought for the age of AR.

SLIDE 10

Mapillary

LADOT

Superworld

SLIDE 11

The Open Augmented Reality Cloud people are making efforts to establish a geopost standard. If you are serious about AR, follow their efforts, or better join them and let your voice be heard!

What you see is a test I did with Bubiko. While I was in a car, I positioned her in the road ahead. We then drove forward. It is not clear, and I will redo this test.

But what happened is that Bubiko was in front, then she appeared in the car, and then we saw her in the road behind us. She did not move with/in relationship to the car.

This was using Facebook Spark AR. Technical support: the amazing Dana.

Stunt driver: Norm Black.

No AR characters were harmed in the production of this rest.

SLIDE 12

OPEN AUGMENTED REALITY CLOUD

SLIDE 13

The AR Podcast is a must for anyone serious about AR. This is a link to the extremely informative and important interview with four of the people involved with OARC.

SLIDE 14

Thank you Sergei!

https://www.slideshare.net/sergiikozyrev?utm_campaign=profiletracking&utm_medium=sssite&utm_source=ssslideview

SLIDE 15

One style of point cloud rendering.

SLIDE 16

Another way to render a point cloud. There are many ways to create point clouds and they must be interoperable.

https://www.clarissewiki.com/3.6/creating_a_point_cloud.html

SLIDE 17

An example of an organization that has information that would be useful for AR in Detroit. Geographic Information Services… How much of what is under the road do they have records of? This info would be necessary for many AR services,

How do they make pointclouds-or do they even do this yet?

SLIDE 18

One of Magic Leap's views on how the total AR world might look like.

The layers presented include IoT (the Internet of Things, as well as AI. Photo courtesy of Tony at the Skarred Ghost, another person I suggest serious AR/VR people support and follow.

SLIDE 19

Another presentation from Magic Leap on how the total AR Cloud might look. They use the term "Magicverse".

SLIDE 20

A representation by the OARC on what the layers of the cloud would be. My suggested terms would be REAL1 (R1), REAL2 (R2) and REAL3 (R3). R1=the physical world. R2; the layer with few changes; buildings, landmarks, geography. R3 being the part of the AR cloud that changes the most, and has the most segmentation.

This system also lends itself to further classification. R2C22 , for example, could refer to a specific block in Chicago for example, and R2C22E could be the collective "channel" for all organizations utilizing traffic emergency communications for that area.

SLIDE 21

Microsoft Azure Spatial anchor systems. 'Anchor systems' refers to geoposing. There can be an endless number of clouds. Interoperability... Machines reading the world for humans... A browser...AI assisted browsers.

SLIDE 22

This is from the State of the Open AR Cloud 2019 report by the Open Augmented Reality Cloud group. Already some governing bodies are being formed.

The report is free. Get it here.

SLIDE 24

Ed Garten's article on AV safety, for Forbes magazine.

SLIDE 25

The League of American Bicyclists has an active interest in AR and AV.

https://www.bikeleague.org/content/automated-vehicle-overview-box

SLIDE 27

And the amazing BabbleRabbit! https://twitter.com/BabbleRabbit/status/1115271007315615750

SLIDE 28

https://www.researchgate.net/publication/314522858_Supporting_Trust_in_Autonomous_Driving

https://www.researchgate.net/publication/333645946_The_Impact_of_Autonomous_Vehicles'_Active_Feedback_on_Trust

SLIDE 30

An AV by May.

SLIDE 33

Shenzhen's celebration used the entire city as a canvas. Something like this could be done in Detroit with AR, for much less cost, and with greater detail. AVs could travel on programmed routes... a new form of musical is born!

My report on the maker culture of Shenzhen is here.

SLIDE 34

The Fox Theatre is one of Detroit's cultural assets that could be utilized. This slide shows some of the layers of creation and co-operation that need to be considered.

SLIDE 35

An example of an urban AR project, this one by Snapchat. This article also raises questions about AR in public spaces.

SLIDE 36

Diego! DIA! https://www.dia.org/art/rivera-court

SLIDE 37

http://amirbaradaran.com/2019/works-pages/fml.html

Go to the "0.52" mark to see the actual AR clip. It is very brief.

The video on this site by Artivive showcases some possibilities in regards to AR + flat art. https://artivive.com/walkietalkie/

SLIDE 38

Apple's AR Art program. https://www.apple.com/newsroom/2019/07/apple-offers-new-augmented-reality-art-sessions/

SLIDE 39

Back to bROADWAY… and we have "discovered" that the Fox Theater is geofenced. Geofencing is a blocking of AR access. Military bases, sensitive areas...the interior of homes. The Fox Theatre is copyrighted, I believe. In this fictional example, Fox may have geofenced their theater to prevent unauthorized AR usage.

SLIDE 40

MOTOWN!

SLIDE 42

Bose AR

So there ya go! Any questions ask below.

I am available for consultation and all kinds of AR producing, as well as photography, video, art and writing projects. Thank you for any ideas and/or opportunities.

And again, please consider voting for our two SXSW presentations:

XR: bike safety, music and Bubiko Foodtour

and

Augmented Reality and Food

THANKS!

onwARd,

Stephen Black

SPOKEN Darkness

Alright, so the title is a little dramatic... There really isn't a dark side to SPOKEN. Yes, there will probably be some unexpected mischief and there could be some technical surprises, but if things continue as they have been, the next six months will be full of rewarding hard work. Issue: we aint got no dedicated website for SPOKEN. Before SPOKEN even had a name, our goal was simply to have an exciting and eclectic collection of art on display in Eugene's funky virtual gallery. But, after research, thought and discussion, it felt like we could do more. We decided to ask writers to interact with the art, just to see what happen. This writer-artist interaction will require us to expand our e-catalogue into something more. And, it would be great for comments to be shown. A website dedicated to SPOKEN would be great.  Yes, an ebook can be a form of presentation, but that "live" dimension is lost. I remember when Facebook began, when I always saw posts from people I barely knew. I enjoyed that a lot. I'd like SPOKEN to have that sort of constant freshness.  Facebook I now find unattractive. So, I have to use this blog quite a bit....which brings me to another concern... Me, me, me...Issue #2. This is a Stephen Black project. It ain't, really. The first idea was that Eugene and I both select ten artists. Then Eugene became intensely involved in his art and professional projects, and I ended up selecting nearly all of the artists. And, now most of the SPOKEN information is on my blog. And my dad is in the project and so is my brother. Many of my friends, as well... So, yes, I can understand why it seems that SPOKEN can be considered, in some ways, SB-centric. But ultimately SPOKEN  is about working in 3D with Eugene, showcasing some interesting artists and writers and chaotically marching with joy through the minefields of art and social media, destination unknown. GIF320_FINAL Issue: Just grumbling here... Always a treat and an honor  when internationally recognized artists and writers respond after having received just one email. Others, however, ignore the same  email several times, yet find time to post lunch photos on FB. I love that. On a much more serious note, it is hard  for me to explain how powerful this project could be if all of the participants took social media and Google+ a bit more seriously. SPOKEN is not about getting a zillion visitors or selling art. It is about experimentation and creating NEW pathways of communication, new connections. By using Google+, for example, I have met dozens of people while working on SPOKEN. I am planning a blog post on this sort of thing soon. It's not very exciting to see some people working so hard and only using Facebook as away to communicate. Here is why I use Google+. Issue: Technology. There are always technical issues. The soundscape for example, will probably not be heard when you enter the gallery. It will probably be a download. The reason for this is that we are hoping  that people come to the website and walk right in. (As opposed to the first exhibition in gallery.sg, where visitors had to download a 450 meg file.) This lean-and-mean approach also prevents us from having pop up information next to the artworks. Not a problem, but we'll have to present the information in another way. Yes, it will be in the e-catalogue, but it would be nice to somehow have it more spontaneous. The e-catalogue, given away free, will hopefully not just showcase the author's work and the artists's images, but will allow for a more meaningful virtual gallery experience. Issue: economics. SPOKEN has basically been my fulltime job for the past three months. I am lucky I am in Bali and in a situation where I can live very inexpensively. And, SPOKEN is most definitely worth the effort. But, once we start offering things for sale, there could be some eyebrows raised or worse. We made it clear to the artists that any sales questions go directly to them, and ask them to remember us if and when a sale is made. We are talking to online shops and hopefully these shops can benefit all of our artists. Perhaps I am overly sensitive, but I have been around the block a few times. I would smile quietly if someone said that SPOKEN is a "sellout", but I would be concerned if there was a mistaken perception that SPOKEN was somehow being financially exploitative. To be clear: no writer is being paid, no artists are being charged. If an artwork is sold, the artists decides if SPOKEN will be given an agent's fee as well as the amount of that agent's fee. At this point we have worked hard and long with no sponsorship nor contributions. (That is not a complaint!) Skills sets and strategies have been acquired and established, however. Perhaps the next version of SPOKEN will have have more commercial aspects. Don't know. But for now, it aint about money...