Following is the brief introduction to a collection of notes, links and thoughts related to AR/bike safety.
AR’s future is very bright but, presently, it is barely known by the general public. This is surprising, as AR is the most magical part of Pokemon Go, an app that has been downloaded over a billion times, and earned over $200 million its first month. AR is also widely used in military, scientific and industrial applications. Boeing, for example, has been using AR for jet engine maintenance since the late 1980s. With AR, Ikea revolutionized shopping for furniture. Facebook and Apple are both producing smart glasses specifically for AR. But my opinion, based on my own research, and many discussions with AR professionals in Asia, at MIT, at SXSW, and online, is that AR is not yet widely known. AR is not yet like TV.
My own experiences with AR began in 2003, when I was a creative director with a 3D gamemaking company in Singapore. In 2016, with Sayuri Okayama, I began to act upon ideas for a startup that aims to be the “Pixar of AR”. Our first character, Bubiko Foodtour, will soon have her own AR app.
Discovering the existing, and future, AR/cycling app possibilities is exciting and important to me. My own experiences may allow me to see parts of the AR/bicycling picture that others may possibly not.
An important part of this ebook is to clarify, and raise questions about, the technical interactions between autonomous vehicles, human controlled vehicles, traffic controllers, GPS and bike/AR apps. A woman pushing a bicycle was the first fatality involving an autonomous vehicle: what have we learned from this tragedy?
This is an ebook; it can be easily updated. The interactions between AR and bicycling will only increase, and this project will be updated. If you would like a free copy of the latest edition, send an email to the address below.
Finally, I should say that the AR apps shown within are not paid endorsements. If, in the future, sponsorship occurs, it will be made very clear. If a product appears within these pages, it is because it seems to be a good example.
I welcome your comments, critiques, suggestions and questions.
Book Merah has primarily published the works of Stephen Black, the exception being Singapore Literature prize winner Cyril Wong.Book Merah is now open to discussions with writers.
Stephen Black's books and stories are often set in Asia, and combine research with storytelling. The links below lead to reviews, descriptions, photos and videos, as well as links to Amazon and Unglue.
Now is the time to talk about this book. Although this is value for the money, the hope was that readers would contact me, and I would then add more stories. In other words, this book was meant to bean experiment on Amazon: a cross between a subscription model and crowdfunding.
Despite the challenging weather, a number of friends, family and curious people made it to the presentations. A new recipe for mango sticky rice was created, Stephen Black's books were introduced.
AR was demonstrated and discussed. Very interesting to talk about AR with those who are relatively unaware of it. Interesting questions were asked and all left with at least some understanding of the power and possibilities of Augmented Reality.
Currently bootstrapping, they have established a worldwide network of collaborators, and look forward to speaking with potential partners of any kind, including investors and VCs.
Stephen Black and Sayuri Okayama aim to be the Pixar of location-based AR: original characters, stories and software.
Stephen’s “unicorn”, a separate AR project, can be discussed by appointment.
Stephen is a bestselling writer, has a degree in Photographic Illustration and is an established visual artist. As a producer, he has worked in theatre, butoh, music (3how) and network television (Fuji TV, Fox, CNN and Cartoon Network).
Sayuri has extensive research in the travel industry, and conducts research related to all aspects of the startup. More biographical information at the end of this document.
The Bubiko Orwell Tour 2017/8 Stephen and Sayuri: digital nomads in SE Asia, planning AR/VR/MR, building a network, sourcing distinctive air-freightable food products, and researching food/culture. Attended Rise (“the largest and most exciting tech conference in Asia” – Forbes), HK Book Fair, Ani-Com and Games Expo HK, Supercharger Fintech Incubator Year in Review event (HK),Thailand Design Week and Amazon AWS events.
Participation: HK Food Hackathon, Ipoh Malaysia Tourism Rebranding campaign.
Presentations: Ipoh, Malaysia, Sasin School of Business (Bangkok), HK PolyU, Hong Kong MakerFaire, TechCrunch and Le Wagon (Shenzhen).
Alphabet Spikes is the book Stephen is writing about the tour. www.blacksteps.tv/
Three separate components: AR, Books/Writing and the Mango Sticky Rice Experience
Beginning with ARIA@MIT, the 100 day tour now includes stops in Phoenix, at SXSW(Austin) and the Game Developers Conference (San Francisco), as well as NYC, Washington DC, and the Chicago/Detroit area.
A combination of deliciousness, AR, and food culture! Inspired by Bubiko Foodtour’s favorite food! Featuring real mangos, as well as an AR version of mango sticky rice created by Kabaq, the leaders in augmented reality food applications. More information here.
Bubiko Foodtour (current model is a work in progress)
Bubiko is a little chef from Thailand. Her catchphrase is “aroi mak mak”, the Thai phrase for ‘very delicious’. Knowledgeable about all food, especially that of Southeast Asia, Bubiko is entertaining and informative.
On a technical level, Bubiko is a flagship for our other characters. We have plans to use SLAM and IoT to create cinematic, educational and entertaining table top experiences.
On a commercial level, Bubiko branding and merchandising possibilities are being explored, including, with a tablet manufacturer, bundling Bubiko AR experiences and her favorite recipes.
The Bubiko Orwell Tour resulted in the discovery of numerous local, often organic, food products suitable for international food fans, as well as tea and coffee lovers. An area of exploration is a Bubiko brand/marketing channel.
Bubiko is a guest star in an ARkit/Unity game demo featuring Green Bean Boy.
Created by Stephen Black and David Severn(UK/Japan), the Secret Donut World characters combine David’s wit with Stephen’s ideas on spatial computing. David is an internationally exhibited visual artist/painter and his work has been published in numerous Japanese magazines, children’s books and travel publications.
Another Severn/Black collaboration, the Doughbots will teach basic spelling and math skills in a fun and interactive way. (Designed for SLAM, spatial recording; with accompanying book).
After years of writing and self-publishing books, including the best sellingi ate tiong bahru, Stephen Black is ready to share what he has learned. His strengths include description, the musicality of words, how to use research invisibly and the relationship between length and structure. Also experienced with self-publishing; Stephen is prepared to do presentations and workshops on this topic. The workshops are geared to the level of those attending and questionnaires are used to determine this.
Stephen Black has taught poetry performance (Poetry Slam) and 3D gamemaking in Singapore, and English/writing classes in Japan. In addition to writing classes inuniversity, he has studied with screenwriting legend Robert McKee, both in a public class, and in an invitation-only private class.
The workshops can be conducted online or in person; individually or in groups.
The topic of AR and books will be only briefly touched upon, unless requested otherwise.
With eight books and many published stories, Stephen Black's readings can be geared towards the nature of your event or organization. Obvious topics include Augmented Reality, the food and history of Southeast Asia, the Tiong Bahru area of Singapore, the pre-presidential life of Barack Obama, contemporary Bali as well as insights on being a digital nomad/startup founder/entrepreneur.
Video interviews and information on Stephen Black's books here.
2002: After years of working in art, photography and network TV (Cartoon Network, Fuji TV, Fox, CNN+) became creative director at 3D gamemaking company, WalkerAsia
Walker/Asia was also doing something like Youtube, three years before Youtube.
CEO's unexpected demise results in non-action, despite great interest by Singapore Ministry of Education, Singapore Science Center, publishers in Hong Kong and universities in Japan.
SB, son of a book salesman, decides to write books and wait for VR/AR/spatial computing to become mainstream. Inspirations: his father, a book salesman and the release of the Kindle, Amazon's pioneering ebook reader.
2016, Oculus released. SB re-enters the world of spatial computing, begins discussing his VR ideas with receptive VCs.
Visa complications result in what will become the Bubiko Orwell Tour of Southeast Asia. SB pivots from VR to AR.
AR cinema becomes the focus, starring the following characters: the Dundercats (collaboration with Six Cat Studio), Secret Donut World (collaboration with David Severn) and Bubiko Foodtour.
AR presentations/workshops at Hong Kong PolyU, a presentation at Le Wagon and pitches to VCs at TechCrunch.
An invitation to participate in ARIA at MIT becomes the inspiration for the ARphabet Tour. Debuting at ARIA will be an ARKIT/Unity collaboration with Dominique Wu/Hummingbirdsday Studios, a game featuring Green Bean Boy and co-starring Bubiko Foodtour.
The ARphabet Tour will also be a platform for Stephen Black to do readings and writing workshops.
The ARphabet Tour also aims to educate people about mango sticky rice, Bubiko's favorite food.
Separate from this, briefly mention the unicorn concept which has a high degree of success regardless of the global economy or 5G take-up.