Tag Archives: videomaking


I will be presenting at VIEW in Turin in October!

My talk about AR and Autonomous Vehicles, in January 2020.

Bio from the ARIA/Augmented Reality Leadership Summit at the MIT Media Lab, February 12.

The video below is explained here.

Bubiko + Tranzient test: Mocap, music and VR!

December 23: new article on the AIXR website.

February 12: ARIA @MIT details to follow

SB reading Volumetric Scan by Harleigh Shaw @ Scandy

I am definitely attending the Volumetric Filmmakers NYC Meetup on December 12.

I am also hoping to meet media companies, content producers, musicians, visual artists and anyone involved with AR, VR and volumetric filmmaking.

Interview with TIVA at the Video Show

(This post was originally created for the The Video Show in Washington DC, where the interview was recorded.)

As part of the Video Show fun, this unusual ebook guide to AR was on sale!

Although, in my presentations, I mention companies, no one is paying me to have their product or service mentioned. I am thrilled to say that Novaby is helping me with Bubiko, and that I have spent a little quality time with Tranzient and Scandy (listed below), but other than that, I am just sharing info gathered online and at trade shows/events.

SB at ARIA, MIT 2019
Bubiko Foodtour amongst the pumpkins in one of the London WeWork offices.

Stephen Black is a consultant/creative director/ bestselling writer/director/producer (Fox, Cartoon Network, CNN, Fuji TV) who’s spoken about AR at MIT, Hong Kong PolyU, TechCrunch Shenzhen, PARIS (Paris Augmented Reality Influencers Show) and the Open Augmented Reality Cloud Symposium (Munich). Beach Road, his VR (360 video) movie was featured at VR festivals in Singapore, Las Vegas and Brisbane. 

360 films
Stephen Black, in the Beach Road, the VR(360 video) film he co-produced with Hiverlab

Also an established visual artist, he has exhibited at art spaces worldwide, including the Singapore Biennale (with Michael Lee), Image Forum Experimental Film and Video Festival (Tokyo), and numerous venues in the legendary art scene of the Rivington School/Lower East Side of New York City.

Office Orchitect by Michael Lee, text by Stephen Black

With Sayuri Okayama, Stephen created Bubiko Foodtour, an AR character who will soon be featured in an app. Bubiko has written a guide to AR, as well as collaborated with: the Tranzient VR electronic music-making software, an AR portal experiment with Green Bean Boy/Hummingbirdsday Studio. Upcoming: collaborations with Six Cats Studio, David Severn, Secret Donut World and NUG TOTH (Natchez)

The 3D version of Bubiko, and her rigging, are by Novaby. Bubiko's 3D AR debut was at Tech in the Tenderloin, generously supported by Niantic.

Bubiko at the Pierogi Fest in Whiting, Indiana.

Stephen is available for creating AR/VR/traditional video content  as well as consulting, creative direction and public speaking opportunities. His latest book, Bubiko Foodtour’s Ununusual Guide to Augmented Reality (reviewed here) is available on Amazon.


Geopose. As URL is to the internet, geopose is to AR. Interested? This blog post is a must.

Geopose and GPS virtual sculpture (1st location: Paris) now in production by Vincent Trastour (Flamingo Studios/PARIS event) and Stephen Black.

Scandy: A revolutionary way to create 3D scans with iOS. https://www.scandy.co/

Neilson Gamble's experiment with volumetric video, Aframe, hoxel and the Oculus Quest.

Novaby: 3D model makers experienced with AR, gamemaking and more: https://www.novaby.com/ The CEO of Novaby, Julia Beabout is also heading cutting edge AR/social projects: 


A talk about the amazing Blackhawk Jazz club AR project San Francisco. And soon Julia will be sharing info about her Seattle AR project.

Tech in the Tenderloin is another project Julia is involved with. (So was Bubiko!)

Tranzient: Electronic Musicmaking in VR: http://www.blacksteps.tv/bubiko-meets-tranzient-1-0/ 


Bubiko Foodtour’s Unusual Guide to Augmented Reality, reviewed on AR Post: https://arpost.co/2019/10/22/bubiko-foodtours-unusual-guide-to-augmented-reality-approachable-introduction-ar-technology/

How augmented reality is being used in weather reporting | ZDNet https://www.zdnet.com/video/how-augmented-reality-is-being-used-in-weather-reporting/

Questions? Use the comment section. Thanks! Looking forward to meeting you!

PS Ask me about the AR Coffee Network!

Immersive Environments/VR: Notes on Art and Cinematography

An experience  that introduces my background: SPOKEN, a virtual exhibition which I co-produced with Eugene Soh. Bring  a friend and stop by. SPOKEN info here.

Virtual reality Goggles being worn by a Singaporean Chinese and a Caucasian

The co-producers of SPOKEN, Eugene Soh and Stephen Black pose in the Singapore Art Museum. Photo courtesy of dfar and Clarence Aw.

My first experience with virtual reality was in 2002 as the creative director for a company called WalkerAsia. WalkerAsia is a story into itself. For example we doing Youtube-like stuff before Youtube. And our CDK (Creative Development Kit) was part Second Life, part Disney.  And then... Stuff. Happened.

(Side note: 3D, virtual reality and immersive reality are not really synonymous, though they may share many similarities.)

My middle name is Indie... and Totem has a Kickstarter campaign going on..Bertrand Nepveu did an AMA on Reddit...most of it very technical, but:

[–]Franzysco 2 points

Outside of gaming, where do you see the biggest opportunities for VR? What are the roadblocks in the B2C market (ex. for non gamers 400$ for the headset is too high of a price). Do you foresee to differentiate by providing more than a headset and a full VR experience/service offering for specific niches? ex. B2B niches like surgeon /pilot/ warfare training, very complex analysis requiring immersive visualization, etc.


[–]BertrandNepveu[S] 1 point

There is a lot of markets like eLearning, Architechture, Virtual Tourism, Medical Simulation, Industrial Simulation, etc. Since we have an expansion port, we can do custom project with B2B partners.

[–]Eggor 1 point

The Google cardboards aims to deliver this virtual reality experience at a very cheap rate. How do you think it will affect this relatively new industry?

[–]BertrandNepveu[S] 1 point

For me, this is a good way to experience VR for the firstime but if you want a great experience, you need a dedicated VR headset like the Totem.

SO... it's 2014 and Oculus Rift is now in the picture (pun intended). Though I have no immediate prospects of using immersive reality technology, I do want to prepare for it. I should mention that I have a BFA degree in Photography from the Rochester Institute of Technology, have exhibited in galleries around the world as a visual/conceptual artist, worked as a TV producer/cameraman/writer and was the DP for Kumiko Akiyoshi's directorial debut. FWIW, when I was a freshman in high school I won a prize for a project on the eye.

This post is a notebook more than anything...but later, perhaps the notes, data and resources here could be spun off into a independent project.  I am a complete beginner in regards to Oculus-like devices, as well as technologies like Gear VR (Samsung), the Totem and the HMZ-T3Q(Sony).

Finally, I am much more interested in VR's impact upon screenwriting and cinematography than in the technical aspects.

Finally, finally, David Severn and I are working on a secret-y donut-y virtual world populated by original characters. Would be happy to tell you more.

Captioned virtual reality scene with two real men in it

Eugene Soh and Stephen Black

(Photo courtesy of dfar and Clarence Aw.)

I must check this later: http://blog.leapmotion.com/

Augmented reality. Virtual reality. 3D

http://www.vrvana.com/ http://mashable.com/2014/09/17/oculus-rift-alternative/

For now I am just posting questions. 1. What is the history of the immersive environments? 2. Is there a proposed distribution channel for immersive content? 3. What is the resolution like? The viewing experience? 4. Resources for cinematographers shooting an Oculus project?


5. Best Oculus live shoot data wranglers?

6. How do you edit footage shot for immersive projects?

7. Breakout nongaming applications of Oculus?


8. Oculus and  360 Filmmaking.

Miscellanious Articles



Avatars enjoying a glass of wine at the th eopening of teh SPOKEN virtual exhibition

Image courtesy of Eugene Soh/dude.sg