Virtual Reality for Artists Workshop/Michael Naimark/Objectifs

I must thank Objectifs and Michael Naimark. Wow! For the past few years I have been taking notes and making blog posts for a book about cinematography in the age of VR, AR, AI etc.  Suddenly, I learn about Virtual Reality for Artists, a workshop organized by Objectifs. The workshop is by Michael Naimark, whom I know nothing about. I do sign up immediately, however, as he was Google's first resident artist.

I walk in early.Michael is writing something on the whiteboard: https://medium.com/@michaelnaimark/vr-cinematography-studies-for-google-8a2681317b3#.ra9zaxwfd

WOW!

I introduce myself and make it very clear that I am working on a book about  VR cinematography and had no idea of his work. "Not here to steal your fire and will credit you always". Michael, from the "artist as bridge school" seems fine with the situation. ((Note: That link above, in which Michael explains  a VR test he did, is an absolute must for anyone serious about VR.)

So, without further ado, I present my notes. They are in no particular order, a fact that becomes immediately obvious.

Transmedia

Nodal point

http://thomas-schwenger.de/index.php?ch=kh&sub=sub_tt&pg=npe http://www.vrphotography.com/data/pages/techtutorials/technotes/nodalptalign-tn.html Matterport http://www.forbes.com/sites/robertadams/2016/09/07/virtual-reality-is-about-to-revolutionize-these-three-industries/#3ae6fc4a7228

"So much is undefined"

"First word art, last word art"

Branching movies

interactive movies intimate space Camera based reality

Camera based reality + modeling

The Rocky of VR

Daydream........................... point of view

Modal VR

Tango

https://www.cnet.com/news/googles-tango-phone-a-preview-of-2017-augmented-reality/ http://www.theverge.com/2016/5/12/11663654/google-project-tango-expansion-vr-indoor-mapping-android Nolan Bushell on the future of storytelling https://www.engadget.com/2016/10/12/atari-co-founder-launches-modal-vr/

Kevin Kelley

poverty porn

The Czech? interactive movie made by changing lens caps on projectors. scenes of same duration,

https://books.google.com.sg/books?id=zVUEAAAAMBAJ&pg=PA31&dq=Kinoautomat+Raduz&hl=en&sa=X&ved=0ahUKEwju7L2W_PDQAhXIOI8KHdgpC8EQ6AEIKzAD#v=onepage&q=Kinoautomat%20Raduz&f=false

bullet screen

Driving While Black

The realities of arcades.

User centered design

Imax VR

Ghostbusters

https://en.wikipedia.org/wiki/Michael_Naimark

IMU first person POV

VR journalism

directed attention 65 %

SNAP vs. Google Glass

Camera that Changed the World

Pan, tilt and roll-camera directions

hyperlapse- take out the wobble

Hollywood vs. Silicon Valley

Facebook VR camera stabilization

Magic Leap

Hololens

size of display is arbitrary

Action cams

Anything where hands are involved

The feeling of being there

Robert Flaherty Documentary

Richard Deskin

Occlusion missing data

bulls eye

steadycam artists

you don't have to fill the whole 360

vr. cinematography studies  #3 you should see the whites of her eyes

ears are easy to fool. eyes are hard to fool

the content's relationship to the medium

a mixing board, to "duplicate" reality

flight simulator

multiple viewers in a shared space

VR..the intimate space, right in front of you Gamers know this

Cineoramas 1900 Paris Exposition

Representing people in VR

Equirectangular sections; the map makers' problem

orthoscopic: everything is is scale

no zooming

first person point of view

walking together

How the West Was Won

intimate language

nadir hole

ambisonic sound

Riftcam http://riftcam.com/#why180 Google Killed a Donkey binaural microphone

Jean Ropuch

Richard Leacock

Cannot look around; cannot sway. Navigation

Manipulation

Cinematic branching

https://books.google.com.sg/books?id=hRtBAQAAQBAJ&pg=PT77&lpg=PT77&dq=cinematic+branching&source=bl&ots=yuz5O7_Q6T&sig=GrJaO7CvY_kh_5D4kMgkF8b8PrQ&hl=en&sa=X&ved=0ahUKEwjJnd-v-_DQAhUSSY8KHYvRBfQ4FBDoAQgwMAQ#v=onepage&q=cinematic%20branching&f=false http://www.gamasutra.com/blogs/AlexanderFreed/20140909/225281/Branching_Conversation_Systems_and_the_Working_Writer_Part_2_Design_Considerations.php ears easy to fool; eyes difficult Abel Gance 1927 Napoleon Jeff Lynch   ???? Matterport    

4 Responses to Virtual Reality for Artists Workshop/Michael Naimark/Objectifs

  1. great reference and resources! thank you for all the links… so useful

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