environments and cinematography’s second life.

Stephen Black’s VR-related posts Part 1

A partial compilation of my VR-related posts. This is mainly for my personal reference. Later I will create a “greatest hits of VR blog posts” and of course the best parts of these will find their way into the book I am writing about 360VR. SPOKEN SPOKEN Eugene Soh/Stephen Black open notebook Angelic Visions (this, …

Stephen Black’s VR-related posts Part 1 Read More »

Riffs on Vive/AsiaVR’s VR Development Bootcamp at DigiPen (part 1)

(at the bottom of this post are links to the topics presented, as well as links to the speakers and related articles) A big virtual hello to you! Welcome! I would like to sincerely thank HTC Vive, AsiaVR and the host/co-organizer Roy Koo for putting together such an impressive workshop. Wow! My background and the …

Riffs on Vive/AsiaVR’s VR Development Bootcamp at DigiPen (part 1) Read More »

CINEMATOGRAPHY 8.0 light and motion in the age of VR, 360, 4K, 8K, AR, AI, CG and drones

In Praise of Shadows, by Junichiro Tanizaki. Written in 1933, when traditional Japan was contemplating a future full of Western modernism. (50 pages) Towards a New Architecture, by Le Corbusier. Published in 1923, when traditional Western architecture was contemplating a future in which mass production was revolutionizing architecture and society. (320 pages) Cinematography 8.0 by Stephen Black. …

CINEMATOGRAPHY 8.0 light and motion in the age of VR, 360, 4K, 8K, AR, AI, CG and drones Read More »

low tech hi tech logo

Responses to the Peter Rubin/Wired article: “Inside Story of How Oculus Cracked the Impossible Design of VR”

On March 27, 2016 an article appeared in the Design column of Wired magazine. The article was written by Peter Rubin and is entitled  The Inside Story of How Oculus Cracked the Impossible Design of VR. It can be found online here. My relevant background information. I majored in Photographic Illustration, with a minor in Film …

Responses to the Peter Rubin/Wired article: “Inside Story of How Oculus Cracked the Impossible Design of VR” Read More »