Design ideas for Spatial Cinema and Location-based AR is something I have long considered, but last month the theoretical concern became a reality. I was fortunate to work with the largest location-based AR project in the world. This was in Bari, Italy where Augmented.City has created a digital twin linked to 100 square kilometers of the city. Another way to say this: Every building in a 100 square kilometer area of Bari has been created digitally.
There are countless advantages of the open, GeoPose-based system proposed by the OARC. Commercial uses, education, city administration, health, traffic and safety, tourism and research are some of the obvious uses. My main interest however, is in the possibilities of location-based AR for artistic expression and especially spatial cinema.
This video is the conclusion of my presentation at the 2020 VIEW Conference. The entire presentation explained the rapidly evolving relationship between AR and cinema. The conclusion introduced Bubiko: First Flight, the world's first example of spatial cinema. Bubiko: First Flight, a collaboration between Novaby, Augmented.City and myself, will be the topic of future posts.
This post is to bring attention to the need for design that acknowledges the unique properties of location based AR.
I will continue looking, but at the moment, the only information I have to share on spatial design for AR are two presentations by Alex Cho, who was working with Samsung at the time. Although his ideas and experiences are with VR, there is much that can be applied to AR. I will keep looking, but it seems that the areas that can help most with AR spatial design are VR and games.